Random Ideology Mod

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Author: Praetorian

Last revision: 15 Jan, 2019 at 03:52 UTC

File size: 64.51 KB

On Steam Workshop

Description:
Hey guys! I’m uploading this small mod at the requests of my YouTube subscribers. I made it solely for a Let’s Play series, but many viewers wanted to try it out. All it does is fire an event at the beginning of the game that will randomly change every country’s ideology. There is 33% change they’ll become fascist, 33% chance for communist, and 33% chance for democratic. The mod will also set up new factions and faction leaders, and it will release any subjects that are not the same ideology as their overlord.

I’ve made a few adjustments to the national focus trees of the 7 major powers as well, making the AI more or less likely to select certain focuses if they are a particular ideology. This should hopefully result in the AI’s actions making more sense for their ideology. I also removed any focus effects that change the ideology of other countries, and you won’t be able to pick the "Befriend" focuses unless you share an ideology with the country. However, I’ve only altered the focus trees of the 7 major countries, so I’ll need to do the other unique trees in the future. Since the mod still uses the vanilla focus trees, some of which are designed around a country always being a certain ideology, there could still be some issues caused by the NFs. Therefore, I’ve also created two events that will ensure that WW2 still breaks out. If the fascist and communist faction leaders are controlled by the AI and they still haven’t gone to war by 1940, then they will declare war on a neighbor country that has a different ideology than them. Similarly, if the AI democratic leader is still at peace in 1940, then they will declare war on a country that has increased world tension by a lot.

So the mod doesn’t change much, which makes for an interesting starting world setup that greatly differs from vanilla, yet keeps all of the mechanics and gameplay of vanilla. I hope you guys enjoy the mod. Keep in mind that the NF trees could cause some issues. And since the ideology setup is completely random, you could end up in a world where most of the majors start out with same ideology, which wouldn’t make for an interesting campaign. If that happens, simply start a new campaign. The entire ideology setup should be done within the first month of playing.

If you’re curious about how the mod plays then check out the beginning of my Let’s Play series shown above (though this campaign was started before I made the adjustments to the national focus trees). If you’d like to see how crazy WW2 can get with this mod then check out episode 7 of the series, which I’ll link below. The big war starts about 16:30 into the video.
https://www.youtube.com/watch?v=FqWaydNifDo