B – 4 – c19 – WUNDERWAFFEN Reskin & Anim Fix
We’re not native English Speaker, so post in the comment if any description makes u confused.
German Missiles + Generic Missiles
[Available for Every Nations]
- Animation: + launch anim; + bombing anim; + bombing effect; + launch effect; *Missile Assert Files are fixed up.
- Models: +V2; +A9; +A10. (Include GFX work)
- Sounds: +Missile Idle; +Missile Launch.
- ***You will Get the Best Performance On Guided Missile Stage 3***
You can simply use this mod without additional work.
Tag "b" is Graphic Mod, we didn’t edit any data files for them.
Why Missile Models are not appearing up in my game?
There 2 reasons,
1 stage 1 and 2 rocket have terrible efficiency, therefore, without modding the unit files, stage 1 and 2 have to suffer the low frequency of animations.
2 due to vanilla defining files.
"MISSILES_DIVISION_FACTOR = 60, — Number of missiles shown in a strategic region will be divided by this factor."
"MAX_MISSILE_BOMBING_SCENARIOS = 2, — Max number of missile bombing scenarios in a strategic region."
- + Models which has a tag but still suffering incorrect models. (i.g. Ju87)
- * Replace broken Animations. (i.g. Missile Bombing)
- + More Animations. (i.g. Infantry Banzai Charge, Grenade)
- * Replace some unhistorical unit. (i.g. GER S Bomber 3)
- + New Units which could be possible in Alter history. (i.g. Helicopters)
- Q: Will u do Minor Reskin like BEL Plane; Tank or Infantry?
- A: Yes, but will take a Long Time.
…Sry not Ready
Total Reskin 2.0 will contain a large number of Pack and Segment Mods