Soviet Union Vanilla+

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Author: KubiG

Last revision: 16 Nov, 2020 at 13:22 UTC (4)

File size: 2.28 MB

On Steam Workshop

Description:

Soviet Union Vanilla+
This mod expands the default Soviet Focus tree with 40+ New Focuses, New Design Companies, Vehicle icons and some new flavor Ideas and Events, and lastly it considerably Improves Soviet AI. It also modifies many vanilla Focuses to be more useful, or at least not take so terribly long to finish (Like anti-fascist diplomacy).

This mod also includes Finnish Continuation War event chain, which will drag Finland into a second war with USSR, on the Axis side.

Some Highlights:

New Alternate Trotsky Branch – allow you to start a civil war manually and get Trotsky. It permits greater diplomatic flexibility and sending more volunteers, at the price of industrial buildup.

New Design Companies, more Advisors

Custom Vehicle Icons – Total of 17 custom icons for historical armored vehicles

Continuation War – once Germany starts the ‘War with USSR’ Focus, an event fires, which allows Germany to offer Finland help in case they attack USSR as well (They have to agree to all this. Much more likely to agree if they’ve lost Karelia)
If you successfully defeat Finland as USSR, another Event chain will fire which allows signing a separate peace.

* Expanded Great Patriotic War focus tree branch – including both military actions and industry.
* Stalin’s Organ Focus = Katyusha Rocket Launchers – unlocks both the technology and a template with Rocket Launchers. Initially small, it can be improved upon to use as a highly mobile offensive force.
* New event and a Focus will allow you to get Medium and Heavy tanks II ahead of time.

New starting Soviet Ideas

Workers’ and Peasant’s Red Army – This permanent idea gives bonuses to Winter Acclimatization, reduces winter attrition, increases mobilisation speed, but reduces max. Planning.
Politicized Research Bureaus – SU starts with 4 research slots! But research is slowed considerably by strict communist rules, some Focuses can alleviate the negatives.
Overconfident Command – This idea represent the initial overconfidence of communist leadership in their Red Army, and fear among senior officers due to ongoing purges, causing reluctance to adoption of new doctrines and technologies. It is removed by getting involved in a war, or automatically by high World Threat.

AI Improvements:

General Changes:

* Greatly improved and optimized Construction, Production, and PP spending
* AI will use better and more efficient templates
* AI will produce a lot more aircraft and more tank divisions
* Added many ‘What If’ and ‘Do NOT’ AI Scripts to prevent it from doing a lot of stupid things and improve how it plays. (Like declaring war on Germany, while already loosing to a poor Poland)

Fixes:

– USSR won’t stay at Infantry Weapons 1 for eternity.
– USSR won’t take Service by Requirement immediately for no reason
– AI will respect the Molotov Pact and not send volunteers to Allies
– AI will use „Order 227“
– AI will stop building dockyards like a madman (still, some unfixable cases exists)
– AI won’t justify wargoals against Poland, instead of just taking the Focus they have for that
– Soviet AI won’t be so mean and won’t justify against Finland 1 day after they had peacefully given them the Karelia
– AI in historical mode won’t take some focuses that would lead to an early war against the Allies, if Germany had been dealt with already (after 1948 this no longer applies)

Changes worth mentioning:

– USSR starts with Limited Exports (USSR was almost closed economy historically)
– Starts with T-35 tank, Marines, and Kirov Cruiser researched (non-MTG)
– Historical AI now takes a different Focus branch, which is modified slightly (Positive Heroism)
– Rebalanced ‘developement’ of many USSR states – adding some 30 extra building slots in total (considering how large some soviet states are & to make Central Asia habitable, on the other hand some got their slots reduced)
– Applied many small changes to starting Soviet navy, according to this thread[forum.paradoxplaza.com]
– Added Sovetsky Soyuz battleship template and some upgraded airplane variants for 1939 start
– ‘Offer protection to Poland’ gives Poland a Guarantee (if they agree)
– added custom description to most Soviet tanks (english only)
– Many small changes to vanilla focuses

Remarks:
My goal was to make the Focus Tree longer, nicer looking, while maintaining historical accuracy, and make the AI more competent, where possible.
Soviet AI can finally hold out on its own, quite reliably, so playing Allies isn’t so frustrating and Germany so boring.

If you have any ideas on what to improve, what is missing or what is not balanced, I am open to suggestions. If you find some bugs, please report them to me.

Known Issues:

Soviet Navy sits idly in ports – because, they’re trying to merge and reinforce through the various canals, which is usually impossible. Paradox bug which I can’t fix (maybe Bosporus DLC will fix it).

My other mods:

Improved AI Research (Fully compatible)
1939 Start Fixed (Fully compatible)

Credits

-Mod logo by tomsons26
-Some Focus GFX by Lorped
-3 additional icons are from the Armour Icons mod by stm8022

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.