Improved Cores and Industry Decisions

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Author: Manfred von Richthofen

Last revision: 6 May, 2020 at 19:44 UTC

File size: 139.26 KB

On Steam Workshop

Description:

New State, Resources & Industry decisions is a mod focused around making Minor Nations more enjoyable to play for long-term games. It is a non-intrusive addition of multiple decisions that should be compatible with most major mods. It works by granting the ability to core, increases the Max Building Slots of a State – and also adding decisions to improve resource mining within any state in the game provided the expensive conditions to do so are met. A further goal, is to also implement a system for coring states with high compliance in a way that causes the player to work on improving the compliance of Non-Core states for reasons other than resources.

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These Decisions may be enacted by the following means –
Get a State to 10 Infrastructure
Have 10 Free Citizen Factories to work on "Projects"
75 Political Power

Upon completion, the states infrastructure will be downgraded to 3 to represent the burgeoning demands of urbanisation or resource logistics, however in exchange the state will either gain 12 Resources of Players choice OR 3 New building slots to represent urbanisation of a growing state. These developments take 120 Days

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Coring states costs 200 Political Power, takes 180 Days and requires 35 Compliance in the Requisite states.

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Current Features:
Coring States for 200 Political Power & 180 Days via Decisions
Expanding Industrial capacity/Building Slots
Expanding Resources

To do list:
Add a minimum Compliance limit to Coring States to create more involved gameplay [Done]
Possibly more Industrial Options