Overhauled Generic Focus Tree

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Author: Narkoth

Last revision: 27 Oct, 2020 at 18:57 UTC (2)

File size: 490.5 KB

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Description:

This mod attempts to improve how minor nations interact with the world around them, whilst also improving their economic situations, so that their contributions are no longer worthless.

At the same time, I designed this mod with the intention of actually making it strategically important for players to influence these minor nations to their respective sides, so as to help turn the tide of war into their favor, especially if you play as the Allies, and even more so if you are doing multiplayer.

This mod is a work in progress, as balancing something like this is no easy task. Feedback is always welcome.

While this mod does technically work without any DLC enabled, it is highly recommended that you play with DLC, as some features of the focus tree wouldn’t be in full effect.

This mod attempts to be as compatible as possible, and should work with any mod that doesn’t alter the generic focus tree in any way.

=====NOTABLE FEATURES=====
-Historical AI Enabled Ready. With historical ai enabled, the generics will stick to the party ideology they start the game with/who is currently in power, and puppets of other nations will not switch to an alternate ideology out of no-where. However, nations will not pursue their political tree till 1941, except for Bulgaria, Romania, and Hungary for balancing reasons, meaning that you have a chance to influence a nation to one side or the other, before they solidify their political position.

-Alt-History Ready. Without historical ai on, minor nations will randomly pick ideologies; creating a true alt-history scenario.

-Long Term Strategy. The focus tree has a section for military doctrines that will give you significant boosts based on the military doctrine that you decided to go with. Checks are also in place to ensure that AI generics pick a doctrine boost based on the doctrine they are attempting to pursue. Please note that the core game’s ai may have a generic pursue a military doctrine that might not quite be the best option. So if you see Yemen pursuing Mobile Warfare Doctrine, note that that is the game’s ai decision, and not the mod’s.

-Significant Advantages. Whilst not over-powering the generics too much, many of the national spirits are designed to give them a better fighting chance to survive the turbulent world they exist in, or at least be better able to contribute to whatever side they align with.

-Political Tree. HOI4’s political party system, I feel, is very basic, lumping anyone who is a communist together and so on. The included political tree allows you to customize your nation a bit, giving relative bonuses, and consequences based on what you have selected. No longer will every communist in the game seem to be exactly the same.

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I hope you have as much fun playing the mod as I did making it!

FAQ:
Q: I found a bug, how do I report it?
A: Awesome! Please leave as detailed a report as you can in the discussion thread labeled "Bugs" below.

Q: I feel like there is a problem with balancing, how do I report it?
A: Post it in the discussion thread labeled "Balancing" below.

Q: Is this mod compatible with X?
A: It depends. This mod will probably work with essentially any mod that doesn’t change the generic focus tree, or drastically change the AI, such as the Expert AI mod.

Q: I have a suggestion for an addition to the mod. Where do I put it?
A: Suggestions are always welcome! Leave them in the discussion thread labeled "Suggestions" below.

Q: Is this mod ironman compatible?
A: Nope, sorry it isn’t.

Q: Does this mod work with historical ai on?
A: Yes it does! The focus tree is scripted to ensure that with historical ai on, it will only pick the political path of its current party. However, they wait to select any politics till 1941, which gives the Axis time to convert others, such as Bulgaria and Romania.

Q: Does this work with the 1939 start?
A: Technically yes, although I will not be balancing this mod for that start date for numerous reasons.

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Revisions:

Old revisions of this mod are available below. Click the link to download.