Lollo’s Naval Edits

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Author: LolloBlue96

Last revision: 13 Oct, 2023 at 11:00 UTC (11)

File size: 20.76 MB

On Steam Workshop

Description:

Hello everyone! This is Lollo again!

Today I bring you a mod that edits the modules of ships! No particular reason for these edits, no excuses of historical accuracy or anything, just something neat that I think lets you experiment more with your naval templates. (And make ships a little cheaper to produce)
Among the changes you can find:
-Heavy Cruiser Batteries now have light attack and piercing, making them capable of attacking screens. (They were anti-screen ships)
-Sonars now have a bit of surface detection and can be equipped to submarines.
-The speed reduction for almost all modules has been decreased, and most tier 1 modules do not reduce your ship’s speed.
-Carriers have a separate slot for armour.
-Submarines have separate slots for radar and sonar. (Tier 1 subs don’t though)
-Almost all Heavy Ship designs have one more custom slot.
-Reduced the reliability hit from equipping improved engines or fire control systems.
-Almost all ships and modules have a reduced manpower, resource, and build cost.
-All of the hidden ship techs are available for research as subtechs!
-More conversion possibilities! For example, Pre-Dreadnoughts into converted BB carriers!
-1944 Super Heavy Battleships!

I probably forgot something, so if you find out stuff I did forget, make sure to tell me!
Thanks for your attention! Enjoy!

Check out Dankuser’s work: https://steamcommunity.com/sharedfiles/filedetails/?id=2870612700
He’s expanded a LOT more stuff than me.

I’ve made a version compatible with Road to 56, here you go:
https://steamcommunity.com/sharedfiles/filedetails/?id=3042667365