Formable Nations

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Authors: TheCrafterESP, Kaiser2G, Ocēlōtl [TGN]
Last revision: 5 Feb at 13:14 UTC

Description:

Version 0.91.1

Updates on Mondays
Instead of having an inconsistent way of forming nations by events, this mod uses ideas which lets the player know the prerequisites for forming each nation. This mod creates an end-game reward for gaining certain territories and allows the player to choose when to form the new nation.

Most formable nations are restricted to certain countries (now there’s an option to remove these restrictions). This mod should work fine with all other mods as long as states aren’t modified.

Support the creator on Patreon[www.patreon.com]

Formable Nations for TheDa9l

Requirements:

-Be the required country.
-Control all required states.
-Have at least 300 political power.
-Be an independent country.

Advantages of forming a new nation:

-Getting a core in all uncored states required to form the nation + some extra ones.
-A brand new name, flag and map color.
-+10% National Unity.

Available nations:

-Abyssinia (Ethiopia)
-Africa (any african country)
-Alpine Federation (Austria or Switzerland)
-Angevin Empire (United Kingdom)
-Arabia (Saudi Arabia, Yemen, Oman, Iraq, Lebanon, Syria, Jordania or Palestine)
-Asia (any asian country)
-Assyria (Iraq or Syria)
-Australasia (Australia or New Zealand)
-Austria-Hungary (withouth Death or Dishonor)
-Balkan Federation (any balkan country, Romania or Hungary)
-Baltic States (Lithuania, Latvia or Estonia)
-Benelux (The Netherlands, Belgium or Luxembourg)
-Bulgarian Empire (Bulgaria)
-Byzantium (Greece)
-Caribbean (Haiti, Dominican Republic or Cuba)
-Carpathia (Romania, Hungary or Slovakia)
-Celtic Union (Ireland)
-Central American Federation (Guatemala, El Salvador, Honduras, Nicaragua, Costa Rica or Panama)
-Chile-Argentina (Chile or Argentina)
-China (any chinese minor)
-Chinese Empire (most chinese minors or China)
-Eurasia (any eurasian country)
-Europe (any european country)
-Frankish Empire (France or Germany)
-Golden Circle (USA or Mexico)
-Gran Colombia (Colombia or Venezuela)
-Grand Duchy of Lithuania (Lithuania)
-Great Moravia (Czechia or Slovakia)
-Greater Albania (Albania)
-Greater Canada (Canada)
-Greater Croatia (Croatia)
-Greater Egypt (Egypt)
-Greater Finland (Finland)
-Greater Israel (Israel)
-Greater Serbia (Serbia)
-Greater Tibet (Tibet)
-Greater Yugoslavia (Yugoslavia, Croatia, Serbia, Montenegro, Bulgaria or Albania)
-Großdeutschland (Germany or Austria)
-Hispaniola (Haiti or Dominican Republic)
-Holy Roman Empire (Germany, Austria, Czechia, The Netherlands, Belgium, Luxembourg, Switzerland or Italy)
-Hungarian Kingdom for non-DoD players (Hungary)
-Iberia (Spain or Portugal)
-Inca Empire (Peru)
-Indochina (Siam/Thailand, Laos, Vietnam or Cambodia)
-Kalmar Union/Scandinavia (Denmark, Norway, Sweden or Iceland)
-Kievan Rus’ (Russia, Ukraine or Belarus)
-La Plata (Argintina, Uruguay, Paraguay or Bolivia)
-Latin Union (France, Italy, Romania, Spain or Portugal)
-Macedonian Empire (Greece)
-Maghreb (Lybia)
-Mexican Empire (Mexico)
-Mongol Empire (Mongolia)
-Mughal Empire (Afghanistan or Pakistan)
-North America (any north american country)
-North Sea Empire (United Kingdom, Denmark or Norway)
-Ottoman Empire (Turkey)
-Persian Empire (Iran)
-Peru-Bolivian Federation (Peru or Bolivia)
-Polish-Hungarian Union (Poland or Hungary)
-Polish-Lithuanian Commonwealth (Poland or Lithuania)
-Roman Empire (Italy, Portugal, Spain, France, Romania or Greece)
-South America (any south american country)
-Swedish Empire (Sweden)
-The World (any country)
-Transcaucasia (Georgia, Armenia or Azerbaijan)
-Turkestan (Turkey, Sinkiang, Tannu Tuva or Azerbaijan)
-Visegrad (Hungary, Slovakia, Czechia or Poland)

Available Languages:

-English (TheCrafterESP)*
-Spanish (TheCrafterESP)*
-Polish (Polski322)
-German (Kaisergarde)
Chinese (Lazy_nerd)
-Russian (.sharkyangriff)
-French (Sûpreme Thanatos)

*Always up to date

Fully Compatible mods:

-The Road to 56

Known Bugs:

-Unforming a nation does not remove the idea, it needs to be removed manually.
-A nation can be formed unlimited times, even if it’s been already formed.
=Either of these two bugs will be solved (hopefully) with the new decision mechanic.

Special thanks:

SacredScout for making a spotlight of this mod.
Mapper or Gamer for making a spotlight of this mod.
Skullcrusher for helping solve the off screen requisites issue.

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