Ragnarok: 1937

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Author: Executor

Last revision: 12 Mar at 10:35 UTC (22)

File size: 2.01 MB

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Description:

TL;DR Germany vs the World. Build up your army quick.
Also available: Ragnarok: 1939

Enjoy playing as Germany, but finding the difficulty lacking? Looking for a more even contest? Then Ragnarok might be just what you’re looking for.

Some mods aim to increase difficulty by trying to make the AI smarter, others by slapping the player with harsh penalties. Ragnarok takes a different approach. By making a few subtle diplomatic adjustments, the German player should get the challenge they’ve been craving.

You might want to man your borders.
ALL your borders.

IMPORTANT INFORMATION

Intended only for the 1936 scenario, whilst playing as the German Reich.

Recommended settings
Difficulty: Recruit is a good idea, at least for your first playthrough
Historical AI Focuses – enabled: reduces the chance of inadvertently starting the world war early
Ragnarok: 1937 is harder than the 1939 scenario, and has some extra options available at the start for tailoring difficulty.

You have one year (Ragnarok: 1937) or three years (Ragnarok: 1939) to prepare, use them wisely.

Getting into a war with anyone starts the world war prematurely.

In battles, the amount of combat width available has been nearly tripled. Forts have been substantially reduced in effectiveness.

TIPS & SUGGESTIONS

It’s best to spend the first few minutes of the game deciding on one’s long-term strategy. Where will you attack first, where are you going to defend, and what will you abandon? Pay close attention to terrain and rivers, as defending in open plains will prove difficult.

Only puppets will remain loyal after the outbreak of war so national focuses that befriend other countries are a waste of time. In the 1937 scenario, you can only complete five focuses before the outbreak of war, so you need to be highly selective.

OTHER MODS & COMPATIBILITY

Mods that rebalance the game will have unpredictable effects on the difficulty and so are best avoided. Ones that change the tech tree can also lead to crashes.

Any mods that alter the ’00_terrain.txt’ file will negate the combat width changes. To check if another mod does so, from the Paradox game launcher, go to the "All installed mods" screen, hover over a mod and then the three dots (‘…’) that appear and select "Show in folder". If there is a "commonterrain0_terrain.txt" file within, the mod will be incompatible.

PATCH NOTES

v1.5.1
-changed HoI4 version compatability to 1.14

v1.5.0
-AI extensively reworked

  • countries no longer leave half their troops at home
  • each country has a preferred area where they will send their divisions, allowing them to better concentrate their forces and participate in combat
  • France is no longer a pushover

-combat widths adjusted down a little to more closely align with the changes made in HoI patch 1.13
-Fate of Czechoslovakia/Yugoslovia focuses now barred for 1939 scenario too
-(1937 only) factories randomly placed by national focuses in East Prussia will be moved elsewhere
-added decision to further diversify elite forces after unlocking 2 special forces trees
-fixed bug where doing the Demand Memel national focus would cause the Reintegrate Eastern Lands decision to never show up
-there will be the same amount of oil in eastern Europe with or without the Death or Dishonor DLC