Expanded Resources
This mod changes the focus of the war from a war about divisions and manpower, to a war about the fight for resources – and the motivation behind some actions taken during WWII.
– 3 New Resources – Grain, Coal, Wood
– New Building – Grain Farm
– 5 New Equipments – Rations, Fuel, Light Ammo (for Infantry), Heavy Ammo (Artillery, Tanks), and Uniforms
(Other Equipments optimized for use of new resources)
– New National Spirits – For Germany, United Kingdom, France, Japan, China, United States, and the Soviet Union. As well as generic focuses.
– New Events
– New Decisions
– Divisions now starve without rations, motorized can’t move without food, and there are negative penalties for going into a ration deficit.
– AI is made more difficult through the use of National Spirits, Events, and Decisions
– New laws
– New Technology specifically for the new resources
Expanded Resources is optimized for mod compatability, though any mod that edits statesdivision templates, or tech trees will not work in combination with Expanded Resources.
There are now Editions to support these mods: The Road to 56, E&S Production. Please check the collection above for more.
Some Mods That Will Work:
Player-Led Peace Conferences, National Focus Mods, Graphical Mods (IE: Flags, Portraits, Map), and more.
Some Mods That Won’t Work:
Black ICE, Darkest Hour, Endsieg, The Great War, Millennium Dawn, Infection, Napoleonic World, and any mod that is total conversion, edits division templates, states, or technologies.
E&S Production Patch
E&S Production 1 Row Patch
Expanded Technology + Industry + Equipment
Special thanks to Hasuka for helping with events, Mr Blazzar for helping in general, and to my subscribers for all of their amazing ideas. Another special thank you goes to XGame6 for creating the german translation for EXRE.
Revisions:
Old revisions of this mod are available below. Click the link to download.