OWB – Enclave++
Last revision: 10 Mar at 13:17 UTC
DISCLAIMER: This is a Submod for Old World Blues, a magnificent mod whose only problem for me was not enough ENCLAVE.
"But for now, my America, we must part. Restoring the greatest country in the world to its former glory, well, well, heh, heh… Well, that takes time, even for the Enclave."
President of the United States of America, John Henry Eden
So I started playing OWB mainly for the Enclave. It’s my all-time favorite Fallout faction, despite always being obligated to destroy them in all of their major appareances. I mean, Federal Government Authority + Futurist Technology + Black Power Armour that does not look like scrap♥♥♥♥♥♥(looking at you Brotherhood) AND GENOCIDAL INTENTS.
What’s not to love?
So, because the Enclave was nuked to oblivion by the Chosen One in 2242, dispersing some and forcing other into a hidden life after the Battle of Camp Navarro, they were included as Dayglow’s Hayes faction for the NCR Civil War, and got some 5 PA Squads or so, which is pretty cool.
I really understand why not working too much on the Enclave in the Base Mod. They have no organized command structure after the Department of the Army went to♥♥♥♥♥♥with Horrigan, and any kind of possible offensive operational capacity is, by the time of the mod, at Washington D.C
But this is not base game: I’ve added two events that will give you the Enclave you want by 2275/2/1. One starts the NCR Civil War immediately or not, depending on your choice, thus releasing the Enclave at Dayglow. The other gets you President Eden, Colonel Autumn and all dead leaders from the Western Enclave, as they are recalled and "reborn" respectively. It also gets you some might industrial bonuses, 4 Research Slots (To make duo to the Enclave’s Tech Sup), Max Infra in dayglow and 10 Mil Facs.
(OBS) How to play as the Enclave? Start the game as the New California Republic and wait for the event "The Man in Black" to trigger. Chose the option on the right and wait 4-5 days. How to get the leaders and the idea? As soon as you become the Enclave, another event shoudl trigger after a month or so. Then, you are all set.
(#) Don’t fool yourselves: This Enclave, specially due to the Start Date of 2275, is EXTREMELLY OP. Take it slow, develop and have fun, because as you have virtually no great challenge you can plan your offensives meticulously, paradrop PA battalions at will and create unbreakable defense lines; Your only big trouble is supply: Keep em coming.
(##) Navarro becomes Capital after being captures, BTW, so plan your infrastructure expansion accordingly
So, this mod gives you
+Immediate Enclave Release
+10 Generals, which include Augustus Autumn, Frank Horrigan and Sergeant Dornan
+5 renamed PA divisions
+Fookin OP Enclave Idea
+Fallout 2 Soundtrack
+Divison Voices from FO2 Talking Heads
+Option to not get idea at all, one for the op and one for the nerfed one
Top adv: Great roleplaying Enclave experience
Top disadv: None
(DONE) Get talking heads from Fallout 2 to scream at the players (https://www.youtube.com/watch?v=LjSnjKheGHg)
Get some custom icons rolling
Get some flavour events
National (Federal?) Focus —- [ REALLY Future Plans ]
And as our great President would say:
"God Bless the Enclave! God Bless America!"