-Politcal AI Fixes and Enhancements

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Author: [NL]Why not Zoidberg?

Last revision: 3 May, 2019 at 16:00 UTC (3)

File size: 434.18 KB

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Description:

*** Compatible with Expert AI mod ***
*** Custom rules for all recommended, not required ***

This mod aims to make the AI better at the game and to fix bugs in the AI logic of various nations.

*** All Nations ***

*Ai tries to get 100% stability, the more stability the lower the priority.
*AI tries to get 100% war support, the more stability the lower the priority.
*AI now tries to get war support in the cheapest way possible.
*Ai tries much harder to avoid civil war.
*Ai tries to change to its desired ideology as quickly as possible.
*Generic AI will use its industry focuses much earlier.
*AI uses emergency factory conversion when close to capitulation. The closer to capitulation, the more likely the AI will do this.
*AI will seek alliance with other countries who share the same ideology much faster.
*CFRA rules now properly apply to Chinese warlords.

*** Australia ***

AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI goes through its ideology changing part of the focus tree much earlier, if desired.

*** Britain ***

AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI is now friendlier to Germany when they are both a monarchy.

*** Canada ***

AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI goes through its ideology changing part of the focus tree much earlier, if desired.

*** China ***

AI focuses more on defense.
Ai tries to reform its army faster.
AI will focus more on anti-air and entrenchment.

*** Czechoslovakia ***

AI goes through its ideology changing part of the focus tree earlier much earlier, if desired.
AI can now actually change ideology.
AI tries to befriend the Soviet Union, Germany or its neighboring countries.
AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.

*** France ***

AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI goes through its ideology changing part of the focus tree earlier much earlier, if desired.
AI will no longer suppress communism when going with communism.

*** Germany ***

AI will choose a democratic reformer or a monarchist depending on the game rules.
AI will avoid declaring war when its still busy in mainland (not Britain) Europe
AI will prioritize declaring war on the Benelux or Switzerland when at war with France.
AI will prioritize declaring war on Norway and Denmark when at war with Britain.
AI will like Britain more if they are both a monarchy.

*** Hungary ***

AI will choose a fascist demagogue, communist revolutionary, a monarchist or democratic reformer depending on the game rules.
AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI will try to befriend Austria, Italy or the Soviet Union depending on the game rules.

*** Italy ***

Alternative Ai will try to make its own faction much faster and is overall friendlier to potential faction members.
Ai will avoid war with Albania or Greece when its still at war with a country in mainland (not Britain) Europe.
Ai will avoid all other wars if already at war.

*** Japan ***

AI will choose a communist revolutionary or democratic reformer depending on the game rules.
AI will try to befriend the Soviet Union or the USA depending on the game rules.
Ai will try to avoid forming an alliance with an European country.

*** Manchukuo ***

AI focuses more on defense, entrenchment and anti-air.

*** Mexico ***

AI will not abandon going democratic, if its at war with the USA and the USA is not democratic.
AI will try to increase stability much more to avoid a civil war while at war.
AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.

*** The Netherlands ***

Fixed a bug that caused the monarchy AI to not work.
AI placates Britain or Germany according to its desire.
AI can go Neutral or Communist without either Germany or Britain changing ideology.
Fixed a bug where the AI would be stuck with a paused focus and not do anything about it.
AI will choose a fascist demagogue, communist revolutionary, a monarchist or democratic reformer depending on the game rules.
AI goes through its ideology changing part of the focus tree much earlier, if desired.

*** New Zealand ***

AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI goes through its ideology changing part of the focus tree much earlier, if desired.

*** Poland ***

AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI will choose a fascist demagogue or communist revolutionary depending on the game rules.
AI can actually change ideology.
AI tries to befriend the Soviet Union, Germany or its neighboring countries.

*** British Raj ***

AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI will no longer seek help from both Germany and the Soviet Union.

*** Romania ***

AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI will choose a fascist demagogue, communist revolutionary, a monarchist or democratic reformer depending on the game rules.
AI will befriend the Soviet Union, Italy or Britain depending on the game rules.

*** South Africa ***

AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
Fascist AI will try to befriend Italy if Germany is not fascist.

*** United States of America ***

AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI is much more likely to actually change ideology if desired.
AI will no longer be angry at Britain for having a different ideology when its has the same ideology at a later time.
AI will no longer like Germany for having the same ideology when its has a different ideology at a later time.
AI cares much less about other countries while at civil war.
AI avoids communist wars when the government isn’t communist or when the country is already at war.

*** Yugoslavia ***

AI goes through its ideology changing part of the focus tree much earlier, if desired.
AI will choose a fascist demagogue, communist revolutionary or democratic reformer depending on the game rules.
AI can now actually change ideology.
AI tries to befriend Italy or the Soviet Union depending on the game rules.

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Required items:

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Custom Rules For AllSteam Workshop
Expert AI 4.0Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.