Historical Leader Replacements [HP version]
⚠ This mod will not work if historical focuses are set OFF or could cause distorsions or anachronies.
Fake leaders
Randomly generated leaders
✓ Replaced by more relevant leaders with photos, at the start or throught events
✓ Replaced by historical leaders with photos, at the start or throught events
✓ Replaced by historical leaders with photos, at the start or throught events WIP
Currently, the mod brings 51 new starting leaders with their photos, 15 vanilla leaders starting in 1939 also come throught events at the historical date, and 6 brand new leaders throught additional historical events.
This mod brings a unique photo for a character in these both cases: with or without the DLC.
I explain, in vanilla, if a character with a generic portrait exists in the base game, and if he also exists in a DLC files but with a unique portrait, players who own the DLC have the unique portrait for him, and non-owners have the generic portrait.
✪ NEW STARTING LEADERS
Full list and sources here
- ★ Historical leaders with their photos replacing those who are fake and randomly generated.
Fake ➜ historical
Randomly generated ➜ historical★ Historical leaders with their photos replacing less relevant vanilla leaders (several vanilla leaders weren’t in charge in 1936 or 1939 starts).
Historical ➜ more historically relevant
✪ NEW LEADERS THROUGH EVENTS
Full list and sources here
Two-choices events offer the possibility to replace the current leader accordingly to history, occuring at the correct dates if their contextualized conditions* are checked.
You always have the possibility to refuse the replacement!
The historical AI will always opt for it.
Several replacements can happen in a same country during the 1936-1945 period.
The mod is intended to make the AI evolving with its historical characters and bringing flavour, especially when we play generic countries.
*These conditions take into account the course of the history, and are therfore restrictives but not too much! I want a balance between strictly following the historicity and being gratified by the event, diverging slightly from it and still being able to have it. and complete divergence from the history that will be synonymous of no revent (in this case you’ll miss the first replacement but maybe still see the next event!).
I obviously want to encourage you to follow history on the main lines. Sometimes you’ll see an event, sometimes not, depends on you!
- ★ New historical leaders with their photos will replace previous ones.
✪ NEW PARTY NAMES
Full list and sources here
- ★ Names for political parties dynamically changing accordingly with their new leaders.
☛ Party popularities remain the same.
☛ Ruling parties remain the same. Consequently, a country can get its independance with a ruling random leader while another of its minor party has a unique leader.
⚠ Sometimes, for AI behaviors that Paradox defined, I have to assign another ideology to a historical party. For example, the historical democratic party of Risto Ryti, Kansallinen Edistyspuolue, have to be non aligned to respect the vanilla AI behavior of the country.
N.B.: Maybe, one day, I’ll make the decision to risk AI behavior changes!
⚠ If you notice any suspicious ideology that I assigned to a leader, please give a comment. We can discuss about a leader party affiliation, his personal sub-ideology, and of course if adding him is really pertinent compared to another candidate.
The mod concerns real persons and give to them a particular political reflect. We cannot make defamatory choices on their ideologies.
☛ Different parties in the same country can have the same name.
⚠ Sometimes, for AI behaviors that Paradox defined, I have to assign two ideologies for a same historical party. But it still reflect party internal shades.
☛ If Paradox already have assigned a historical name for a party for which we want to implement a new leader, we will have to integrate a leader from that particular party. In rare case, we can set up another party name if the one of Paradox is really questionable.
☛ If Paradox updates the game and implement a historical leader for the same party for which I have replaced/added a leader, I will consider in priority the choice of Paradox, and maybe turn back to it.
☛ New leaders normally won’t have traits (except four of them for the moment). We talk about real persons, I have to be careful with these attributions. I also don’t want to alterate the gameplay balance too much.
N.B.: however you can suggest and discuss about traits, and if it’s really pertinent, I could implement it. The poll you’ve take part on youtube is really is favour of traits attribution.
FULL LIST of traits here
☛ Event texts give pieces of knowledge. I pay special attention to them. Mentions to geopotical history are in the limit of the event triggers. There can’t be more precise- otherwise the player could have followed a slighlty different path from the real history, and he could read some real historical facts in event texts that not happened in his game- so, I have to keep these texts historically accurate and coherent to the contextualized triggers but still rather vague in the story telling.
The difference between these versions are portraits style. This one uses photos like in Historical Portraits, the main mod, and the other version uses vanilla generic portraits.
Vanilla portraits version: https://steamcommunity.com/sharedfiles/filedetails/?id=1903875242
Credits for all mods: https://steamcommunity.com/workshop/filedetails/discussion/960885363/4339860800345436153/
Particulary for this mod:
– @donald.grape, @Ayax, @FacundoSim, and @Cyborg who help me by suggesting content.