Yet Another Multiplayer Mod
Yet Another Multiplayer Mod is a combination of changes and fixes made to improve the Multiplayer Experience.
For the slander and lies [github.com] (Page has been deleted to cover up tracks)
Screenshots from Github Desktop [imgur.com]
Slander and lies v2 [imgur.com]
For the Combat Changes head over here
Improve the HOI4 Multiplayer experience.
NATIONAL FOCUS
SOVIET UNION
– Added Great Patriotic War National Focus (Requires Lessons of War ; In a defensive war against German Reich ; 25% negative Warscore):
– Gives Great Patriotic War National Spirit: 25% Organization Regain ; -10% Attrition ; 25% Attack/Defense on core territory ; -10% Consumers Goods ; +10% Factory Output.
[Reasoning: Provide a comeback mechanic to the Soviet Player. The National Focus is unlocked only when the river line is breached. The bonuses are similar to the "Sisu" National Spirit of Finland.]
USA
– Modified National Ideas: New Deal now increase factory slots by 50% and give a +20% bonus to civilian factory construction ; Wartime Industry Idea now gives -30% Civilian to Military Conversion Cost ; +10% Production Efficiency Gain ; +10% Base Production Efficiency
– Wartime Industry National Focus now give a -75% bonus ahead of time for the following technologies: Assembly Line Production and Streamlined Line.
– Economic laws: Undisturbed isolation and Isolation cannot be manually changed and the Giant Wakes now requires 60% WT.
– Warbonds cannot be taken until you are at war.
CANADA
– A few National Focuses have been combined thus reducing length of the focus tree by 280 days.
– Reductions to the Great Depression maluses come slightly earlier.
– Increase of the resources added through national focus.
AUSTRALIA
– Australian focus now slightly reordered in industry section, so you are unable to take ‘Industries Assistance Corporation’ first.
– "Industries Assistance Corporation" now modifies Great Depression slightly reducing consumer goods needs and increasing factory/dockyard output.
– "National Security Act" now requires "Industries Assistance Corporation".
[Reasoning: One of the main reasons of allied defeats lies in early war weakness, especially Commonwealth minors that have been nerfed by Together For Victory for the build-up and the early war. ]
COMMONWEALTH
– All the National Focus to leave the Allies have been disabled.
– All the focus requiring World Tension now no longer cancels when world tension goes below the initial requirement.
[Reasoning: Prevent people from breaking the rules]
CHINA
– Added a focus tree for China from PFU mod (adapted from China National Focus by Kappa)
GERMANY
– Germany now has 3 50% research bonuses from the National Focus Wunderwaffe.
SPAIN
– Added a focus tree adapted from No Pasaran Spanish NF mod.
– The Spanish Civil War will now always trigger in July 1936.
GENERIC FOCUS TREE
– Fighter Focus & Bomber Focus now only provide one 50% research bonus instead of two bonus.
– All the 100% ahead of time bonus have been replaced by 50% bonus.
– Secret Weapons now only provide two 50% bonus instead of 4.
– Collectivist Ethos cannot be taken before 1939 except for Siam and Finland.
[Reasoning: Prevent the generic minors from being powerhouses (e.g Infantry Equipment 3 for Romania in 39) that you feed so you can roll over enemy majors.]
DOD FOCUS TREES
– Removed the ahead of time bonuses and ability to get 1944 aircraft with a research bonus.
[Reasoning: Prevent the generic minors from being powerhouses.]
AIR WARFARE
Aircraft Designers
Each major has specific aircraft designers with different capabilities or that are unlocked after a certain date. For instance, the Japanese have Mitsubishi Aircraft designer that give higher Carrier Fighters agility and speed than the generic light aircraft designer.
[Reasoning: Allow a measure of historicity and make the minors seek the license of majors instead of the other way around.]
Anti-Air cost
– Halved the IC cost of Anti-Air in states.
[Reasoning: Allow an additional cost effective counter to strategic bombing.]
Airfields cost
– Airfields construction speed is now increased by infrastructure level in the state it is constructing.
[Reasoning: Allow some leeway against strategic bombing and smaller air strategic regions.]
Aircraft stats
– Heavy fighter can do CAS missions and have the same ground attack as Tactical Bombers.
[Reasoning: Increase the interest of a diversified airforce.]
STRATEGIC REGIONS
North African and Egypt Air Regions have been split into several new regions as well as most strategic air regions to accomodate the aircraft reduced range.
[Reasoning: Despite lowering the intrinsic interest of range stat for aircraft (everything being equal), the reduction of some key air regions should allow for more sensible situations in MP Air Warfare.]
NEW STRAITS
Added several straits (in the traditional geographical sense, you cannot walk between provinces) in order to avoid convoy raiding abuse and add strategic depth: Singapore strait, Sunda islands straits. Most of them block trade or passing of navies if you control both sides of the required provinces.
[Reasoning: Allow additional strategic decisions and depth as much as historical accuracy.]
STARTING TECHS
USA
– USA starts with Marines I and Motorized technology researched.
– US starts with Machine Tools and Concentrated Industry I researched.
[Reasoning: Ease the research gap the US gets compared to the Axis.]
FRANCE
France starts with Engineer, Heavy tank I and Field Hospitals researched.
[Reasoning: Ease the research bottleneck France gets in order to mount a realistic defence.]
USSR
USSR starts with Heavy tank I researched.
POLITICAL ADVISORS
Demagogues
Fascist and communist demagogue cannot be taken until 1939 except for Siam, Finland.
[Reasoning: Make sure people don’t ♥♥♥♥ up because they cannot read the rules.]
Guns Trucks
Waltzing Matilda
Vanilla+
Black Ice
Small arms & Uniforms
Combat Tactics Fix
Axis Minors
No Pasaran
Revisions:
Old revisions of this mod are available below. Click the link to download.