Special Research Division [1.11]

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Author: Notso

Last revision: 16 Jan, 2022 at 17:00 UTC

File size: 98.89 MB

On Steam Workshop

Description:
Now updated for 1.11


Hi everyone and welcome to the Special Research Division, SRD for short.
Here you will find all the technologies, equipments and buildings that normal people would call
NOT FITTING IN A WW 2 GAME


This Mod explores 2 different types of strange technologies:
Cyber/Sci-fi with Mechas, Cybernetics, Drones/Robots
Holy/Theology with Angels, Knights, Mages and Church Tanks


-New technologies get research bonuses from focuses
-Units get doctrine bonuses
-1 Event
-NATO icons
-No DLC required

Status: Completed
Description/Features:
  • Automate your Nation for more Manpower
  • Build Drone/Robot Marshals and Generals
  • Stop losing your manpower and start losing expendable drones
  • Build Powerful Machines straight from Sci-fi
  • Enhance your soldiers and population with cybernetics
  • Use new Occupation Policy that doesn’t give compliance and manpower but gives 100% access to factories and resources
  • Build Super Computer that will support your war effort
  • and more…..
Numbers:
  • 112 New Technologies
  • 2 New Resources
  • 1 Unique Building, the Super Computer and 2 Resource buildings
  • 5 Decisions
  • 5 Support Battalion | 2 Infantry Battalions | 4 Armor Battalions | 4 Mobile Battalions
  • NATO Icons
  • 32 Equipments (14 Unique ones)
  • 3 Unique Generals with 2 Portraits each
  • 1 New Occupation Policy

Disclaimer:

This Part will not include any commentary on religion of any kind. Christian Symbols and "Mythology" will be used for this without any bad intent.

Status: Completed


Description/Features:

  • Recruit powerful Knights and Mages.
  • Summon mighty beings like Griffons and Angels.
  • Expand your Special Force Limit with a unique building and technologies, all new units are Special Forces.
Numbers:
  • 85 New Technologies
  • 2 New Resources
  • 1 Unique Building and 1 Resource Building
  • 4 Support Battalion | 2 Infantry Battalions | 3 Armor Battalions | 3 Mobile Battalions
  • NATO Icons
  • 28 Equipments (14 Unique ones)
  • Near Future:
  • Unique Decisions
  • Generals (11 Portraits are already done)
  • 1 New Occupation Policy working around compliance gain


Completion of biological paths and wonder weapons

Use the Code however you want, but if you are going to use the GFX’s take care which, while some are made with the "Ultimate HOI4 GFX" others are borrowed google images cropped and converted to the HOI4 format.
Overall is the "Code" really clean, everything is separated and named Not anymore, I really rushed a lot of things in the recent update and that’s why some things in the code might be unclear or confusing.
If you need help I am always there for questions.

All current compat patches do not work.

This mod will work with every mod that doesnt add new resources, buildings and/or technologies.
Every other mod should work.

Q:Why is there a Graphical glitch in the industry part of the cyber tree?
A:There’s not enough space between the 2 technologies, I do not plan to fix the problem because that would require to change ALL positions, from technologies to backgrounds and it is not a game breaking bug.

Issue: I cant see some building and the technology tree button
A: The mod doesn’t support 1280×720 resolution and probably never will, sorry this is a game limitation.

Issue: There is a typo in the localisation!
A: Sorry. Feel free to report in comments. I will fix what I can find as I maintain the mod.

Issue: The Mod doesn’t work/ I cant enable it.
A: If you have a issue follow this very good troubleshooting here: Troubleshooting the HOI4 Remember to report any bugs, typos and balance problems.