Powerful Land Doctrines

Powerful Air Doctrines
→https://steamcommunity.com/sharedfiles/filedetails/?id=3148151021
Powerful Naval Doctrines
→https://steamcommunity.com/sharedfiles/filedetails/?id=3087280930
Doctrine Compatibility patch
→https://steamcommunity.com/sharedfiles/filedetails/?id=3087282277
This is a mod to strengthen and expand Land Doctrine.
The mod focuses on practicality. My goal is to make Army Doctrine truly worthwhile. Needless to say, everything included should be fully functional. If it isn’t, it’s an error or bug that I’ll fix ASAP.
Blitzkrieg / Modern Blitzkrieg
- This is the route where you fight with tanks wielded to the fullest extent, as it should be said.
- The speed of infantry and artillery lines increases.
- Extremely high recon value buff for recon squadrons. This is a measure to take advantage of the many excellent tactics available, such as "Backhand blow.
Mobile Infantry / Operational Control
- Blitzkrieg route with infantry. Buff to close air support.
- The first branch of mobile infantry enhances the infantry’s recovery rate. Perfect for rushing around with a bicycle squad.
- The automobilization series gets an hardness rate and speed buff. Mobile infantry operations will be enhanced.
Distributed Support/Shock and Awe
- A route to fight with field artillery. Versatile and powerful, but with the disadvantage of more supply use.
- For starters, I’m going to restore the parts that were weakened in ver 1.8. The recovery rate of artillery is greatly increased, the artillery itself is given organization, and the railway guns are strengthened.
- Artillery firepower increase rapidly and rocket-based breakthroughs is greatly enhanced.
- The final "Shock and Awe" reduces the artillery combat width.
Integrated Support/Air-land Battle
- Tank battle route. By strengthening the mechanized units, it became more suitable for armored division operations.
- "Air-land Battle" tech gives you a huge buff to air superiority and ground support.
Assault
- Restore the parts that were weakened in ver1.5. Maximum planning is highly increased and planning speed is also improved.
- The soft-attack of infantry is good increased, and heavy armours is further strengthened.
Infiltration
- Doctrine to traverse poorly resupplied battlefields in continental China and South America with infantry and bicycles. It increases infantry breakthroughs and reinforcement rate.
- Reinforced light armored vehicle groups to support infantry. Increased terrain bonuses for light armored reconnaissance squadrons and increased attack power of amphibious tanks.
Deep Battle
- Reduce the combat width of tanks and mechanized units.
- Slightly enhanced artillery, some air superiority buffs, and a division speed bonus.
Mass mobilization
- Adds a reinforce rate and controls the penalty for being besieged.
Common
- First of all, it gives a basic buff to the cavalry themselves, reducing their heavy material consumption.
- Improves poor terrain compensation and increases climate adaptability.
Left Branch
- Route to reinforce battalions with good cavalry affinities. Self-propelled guns, Katyusha rockets, self-propelled anti-aircraft guns, heavy tanks, and tank destroyers will be strengthened.
- The last research reduces the width of cavalry.
Right Branch
- The speed and armorization rate of cavalry is progressively enhanced, eventually becoming degraded motorized infantry.
- Buffs to light tanks, support squadrons, and air forces.
- Greatly increase special forces capacity.
- First, it branches into Infantry Offensive and Raid Support. The former increases special forces soft-attack/breakthrough, while the latter focuses on terrain correction and climate adaptation.
- In the lower section, the game splits into Engagement that provides offensive buffs and Distributed Lethality that strengthens the defensive ability.
AXIS PATH
- A doctrine that emphasizes mechanized troops. Corrections are applied mainly to vehicles.
NATO PATH
- A doctrine that emphasizes air power. Air support gets a big buff.Aviation support company and Air-Fueling are unlocked.
WPO PATH
- A doctrine that places the utmost importance on mass offensives. Enhance the strength of division and a supply-related buff is given.
NEUTRAL PATH
- A doctrine modeled after neutral countries such as Switzerland, Sweden and Yugoslavia.
Revisions:
Old revisions of this mod are available below. Click the link to download.