Codah’s Stats Graphs – NO DEBUG MODE

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Author: Codah

Last revision: 27 Feb, 2022 at 21:29 UTC

File size: 2.73 MB

On Steam Workshop

Description:

Originally created by "Aigle2" (who I think is dead).
I just grabbed the files and modified them so YOU and I can use it without having to use debug mode (wtf?) to play with this or just with some friends in mp.

Built using the wonderful "Flaxbeard’s hoi4-scripted-graphs" framework : https://github.com/Flaxbeard/hoi4-scripted-graphs

This mods adds the ability to see stats as a graph for major nations. There has been no noticeable performance impact in my tests.

There are currently 5 graphs :
– Civilian production (takes into account CIVS number and construction speed)
– Military production (takes into account MILS number and factory output)
– Deployed manpower
– Casualties
– Fielded equipment ratio graph

You can access the graph through decisions, ONLY when in debug mode (haha! not really, I modified this ♥♥♥♥♥♥ part). If playing MP you can use it too (no need to thank me).

More graphs are planned, I would be glad to accept help for a gfx improvement. (I think he is lying but let’s see)

You can use my mod in your own and/or edit and improve it, you just have to give me credits. (thanks god)

Scaling :
– Some graphs have the scaling option during visualization, please do not go under 0.125 as it will cause calculations issues with the decimals (HOI4 engine issue) and decrease precision.

Compatibility :
– Should work with any historical mod (Majors TAG). If a mod changes price of ressources, or majors tags, this mod would require an edit (very simple) to make it compatible.
– Not Ironman compatible

Known issues :
– Mod stops working if Uruguay disappears. (Done for performance reasons, can be changed in the code in on_actions file) (Hmm, interesting since I LIVE IN URUGUAY)

Frequently Asked Questions :
– How to turn on the graphs ? A : Just go to decisions and you will find them there

– Can you add a rescaling feature ? A : Unfortunately, no. I don’t know if it is possible, and even if yes, it would require a complete rewrite of the mod (too lazy to do it basically)