Op Designers B
Literally this mod but with diferent values and works with By Blood Alone
https://steamcommunity.com/sharedfiles/filedetails/?id=2666335430
This is the chunk of text that changes the values:
location: …commoncountry_leaderoptraits.txt
leader_traits = {
jet_plane_manufacturer = {
random = no
equipment_bonus = {
#BBA
#Small
small_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
small_plane_cas_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
cv_small_plane_cas_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
cv_small_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
small_plane_naval_bomber_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
cv_small_plane_naval_bomber_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
small_plane_suicide_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
cv_small_plane_suicide_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
#Medium
medium_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.
air_range = 1.0
}
medium_plane_fighter_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
medium_plane_scout_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
#large
large_plane_airframe = {
air_agility = 1
air_attack = 1.0
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.5
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
large_plane_maritime_patrol_plane_airframe = {
air_agility = 1
air_attack = 1
maximum_speed = 0.25
reliability = 10.0
build_cost_ic = -0.9
air_bombing = 1.0
naval_strike_attack = 1.0
air_ground_attack = 1.0
weight = -0.9
air_range = 1.0
}
#BBA end
jet_fighter_equipment = {
air_range = 1.0
air_agility = 1
air_attack = 1.0
maximum_speed = 1
reliability = 10.0
build_cost_ic = -0.9
}
jet_tac_bomber_equipment = {
air_range = 1.0
air_attack = 1.0
air_bombing = 1.0
reliability = 10.0
maximum_speed = 3
naval_strike_attack = 1.0
build_cost_ic = -0.9
}
jet_strat_bomber_equipment = {
air_range = 1.0
air_attack = 1.0
air_agility = 1.0
air_bombing = 1.0
maximum_speed = 1
reliability = 10.0
build_cost_ic = -0.9
}
fighter_equipment = {
air_range = 1.0
air_agility = 1
maximum_speed = 1
air_attack = 1.0
reliability = 10.0
build_cost_ic = -0.9
}
cv_fighter_equipment = {
air_attack = 1.0
air_range = 1.0
air_agility = 1
maximum_speed = 1
reliability = 10.0
build_cost_ic = -0.9
}
CAS_equipment = {
air_range = 1.0
air_ground_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
cv_CAS_equipment = {
air_range = 1.0
air_ground_attack = 1
naval_strike_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
nav_bomber_equipment = {
air_range = 1.0
naval_strike_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
cv_nav_bomber_equipment = {
air_range = 1.0
naval_strike_attack = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 51
build_cost_ic = -0.9
}
heavy_fighter_equipment = {
air_range = 1.0
reliability = 10.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
tac_bomber_equipment = {
reliability = 10.0
air_bombing = 1.0
maximum_speed = 1
air_agility = 31
build_cost_ic = -0.9
}
strat_bomber_equipment = {
air_bombing = 1.0
reliability = 1.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
scout_plane_equipment = {
reliability = 10.0
air_range = 1.0
maximum_speed = 1
air_agility = 1
build_cost_ic = -0.9
}
transport_plane_equipment = {
reliability = 10.0
air_range = 1.0
maximum_speed = 11
air_agility = 1
build_cost_ic = -0.9
}
}
ai_will_do = {
factor = 0
}
}
adv_tank_manufacturer = {
random = no
equipment_bonus = {
armor = {
maximum_speed = 1.0
reliability = 10.0
hard_attack = 1.0
soft_attack = 1.0
armor_value = 1.0
ap_attack = 1.0
air_attack = 1.0
hardness = 1.0
build_cost_ic = -0.5
defense = 1.0
breakthrough = 3.0
}
}
ai_will_do = {
factor = 0
}
}
adv_naval_manufacturer = {
random = no
equipment_bonus = {
carrier = {
carrier_size = 1
naval_range = 1
armor_value = 1
max_strength = 1.0
surface_visibility = -0.9
build_cost_ic = -0.3
reliability = 10.0
naval_speed = 0.5
}
capital_ship = {
build_cost_ic = -0.3
naval_range = 1
naval_speed = 0.5
armor_value = 1
max_strength = 1
surface_visibility = -0.3
reliability = 10.0
}
screen_ship = {
build_cost_ic = -0.3
naval_range = 1.0
surface_visibility = -0.3
max_strength = 1
armor_value = 1
sub_detection = 1
torpedo_attack = 1
reliability = 10.0
naval_speed = 1
}
submarine = {
sub_visibility = -0.7
surface_visibility = -0.9
naval_speed = 1
max_strength = 0.5
torpedo_attack = 1
naval_range = 1
build_cost_ic =-0.3
reliability = 10.0
}
}
ai_will_do = {
factor = 0
}
}
}