Simple Navy Back

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Author: joris327

Last revision: 12 Mar, 2024 at 12:04 UTC (10)

File size: 514.14 KB

On Steam Workshop

Description:

This mod makes the pre-designed ships available again. The tech tree has been altered so that both the old simple system and new designer-based system live peacefully side-by-side. Even the old upgrade system is back!

Updated for: 1.14.*/Bolivar/Trial of Allegiance.
Not achievement compatible.

Mod Compatibility

– Compatible with Kaiserreich and Kaiserredux.
– Not compatible with mods that adds new branches ANY tech tree (not just navy).
(This counts for Road to 56 as well unfortunately).

Notes

– Because this mod breaks which techs are marked as starting techs in the edited tree, I implemeted my own dynamic system for assigning starting techs (which sounds a lot more fancy than it is, but ok). It is not perfect since it makes a couple of assumptions but it suffices.
– Battlecruisers in the production menu are not added to the correct filter. They are under battleships. I tried to fix this but have not yet found a way to make it happen.
– Existing ships (as in, on the map) are still the designer-based variants. but you can build new simple ships and upgrade the existing ships to the simple ones.

Update 1.1:

Put the super heavy battleship II in it’s own subtechnology.

Update 1.2:

Mod is now compatible with Kaiserreich and Kaiserredux.

Update 2.0:

Massively overhauled the mod to truly bring back the old tech tree.
Nation-specific localisation is only available for england and france for now, I’m still working my way through the rest.

Update 2.1:

All majors now have nation-specific localisation.

Update 2.2:

Localisation has is now done.

I now consider this mod finished and there won’t be any major changes made moving forward.
I will however still make sure the mod remains up to date and fix any bugs if any are found.

Enjoy!

Update 2.3

– updated for 1.13.*

Update 2.4

– I pretty much accidentally stumbled upon a way to bring back the old upgrade system. So now it’s a thing again! enjoy!

Update 3.0

Big reconstruction of the mod!
– Instead of adding the simple ships to the MTG technologies and then changing their gfx and localisation, I transplanted the original tech to the MTG tree and put the MTG techs into subtechnologies. The advantage of doing it this way is that it required a lot less effort on my part to keep the mod updated and it makes the mod less bug-prone.
– Because this update breaks which techs are marked as startig techs I implemeted my own dynamic system for assigning starting techs (which sounds a lot more fancy than it is, but ok). It is not perfect since it makes a couple of assumptions but it suffices.