EaW Zebrican Formables

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Author: theycallmebrick

Last revision: 12 Dec, 2025 at 09:46 UTC (6)

File size: 382.68 KB

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Description:

A simple submod for Equestria at War, made for the players out there who enjoy playing as minor nations in HOI4, but who get frustrated running out of core manpower on their journey to conquer the world with their one state country of choice.

Adds decisions for certain minor nations in Zebrica to integrate new core territories. This mod does not include major, in-depth story content for these nations, and makes no promises in that regard. Naturally requires the Equestria at War mod to function. No other DLC necessary.

Content

* The League of Four Emirs can now attack Saddle Arabia, the National Salvation Movement, the Arabian Popular Front, and the Arabian Republic early, without needing to wait for those nations to attack first. The League can also integrate those nations if they are victorious, and will gain a new name to reflect this.

* Abyssinia, Asstyria, and Anseruk can each integrate the other nations of the group. Afterwards, they can go on to integrate Maregypt and Klugetown, and vice-versa.

* The Emirate of Yemane, Re’em, the Haymirite Kingdom, the Emirate of Osqat, and the Magocracy of Maretania can each integrate the other nations of the group.

* Azir and the Central Zebrican Empire can both integrate the various nations that form the transzebharan region of Zebrica (Free Camel Tribes, Alwoni, and the Qayladi Dervishes).

* Alokassa I of the Central Zebrican Empire, instead of taking the above decision, can instead become a contender in the struggle for the Storm King’s crown.

* The Free Camel Tribes, the Boltrian Kingdom, the Talonsvaal Republiek, Twizanyika, the Zuid-Zebrikaansche Vrystaat, and Zeblu can each integrate the other nations of the group.

* The Kingdom of Zongo, Tanaigha, Melahaka, Istermano, Idowu, Delanigo, Sambovato, and the Feathisian South Zebrides can each integrate the other nations of the group. (Sambovato and the Feathisian South Zebrides are not required to take the decision, but can still be integrated afterwards.)

* Sen Kinh, and Khamrin can form the Zaikirian nation, before integrating Kiria to the north.

* One final endgame decision ("One Zebrica") is available for all of the above nations, only appearing after the year 1013 in-game.

— Update 01/01/24:

Due to official releases in the base mod, several decisions have been removed or altered to account for different game events.

* Roam no longer has access to the "Unite Central Zebrica" decision, as they gain enough cores through their specific events. They can still take the "One Zebrica" decision.

* Lan Kir can no longer take the "Unite Zaikiria" decision to prevent conflicts with the base mod’s events.

* Karkadannistan, Aestlonia, and Maretonia no longer have any mod-specific decisions, aside from having access to the "Realize Arabian Unity" decision, so as to not overlap with new base mod decisions.

* Unrelated to any base mod additions, the Central Zebrican Empire decisions to attack neighboring countries now also spawns additional units to offset their lack of… most anything.

— Update 06/16/24:

Due to official releases in the base mod, several decisions have been removed or altered to account for different game events.

* Unite Riseia has been removed in favor of the base mod’s addition of a similar decision. Uniting Arabia will still work as intended.

* Klugetown can no longer take the submod-specific Unite North Arabia decision, in favor of the base mod’s addition of a similar decision. Uniting Arabia will still work as intended.

* Slight formable name tweaks.

— Update 06/16/25:

* Abyssinia has been excluded from the decisions in this mod, as it is no longer a minor Zebrican nation. I will not be updating the icon for this submod to address this.

* Added an event that causes any nation that attacks Azir (ZAI) to instantly annex the nation if they take control of the capital state.

— Update 8/13
* Reworked the decisions and events in the Great Lakes region of Zebrica. Added new formable names and expanded cores.

— Update 9/3
* Bugfixing in Great Lakes. Added Timbucktu formable in Great Lakes.

–Update 9/20
* Update content in Southeast Zebrica after recent update.

–Update 10/3
* Added new capitulation messages for various minor nations.

–Update 12/10
* Bugfixing, mostly.

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