[MD] Ebby Tweaks

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Author: ebcott

Last revision: 8 Apr at 03:44 UTC (23)

File size: 4.86 MB

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Description:

🛠️ [MD] Ebby Tweaks

A comprehensive gameplay refinement mod for Millennium Dawn focused on improving balance, depth, and overall player experience without overhauling the core game.

đź§­ Overview


Ebby Tweaks is a submod for Hearts of Iron IV built on the Millennium Dawn mod. Originally created as a collection of personal adjustments, it has evolved into a broad refinement pass across multiple systems including:

  • AI behavior
  • raids and modern warfare mechanics
  • economy and production
  • diplomacy and peace outcomes
  • naval, air, and missile systems
  • Military Industrial Organizations (MIOs)

The goal is simple: make Millennium Dawn more responsive, consistent, and strategically rewarding—without breaking its core identity.

đź§  Design Philosophy


Ebby Tweaks is designed to:

  • enhance weak or underutilized systems
  • reduce RNG and inconsistent outcomes
  • improve AI competence and decision-making
  • reinforce existing MD mechanics rather than replace them

This is a refinement mod—not a total overhaul.

⚙️ Key Systems Improved


âś” Raid System Rework
One of the most extensive changes in the mod:

  • Rebuilt raid calculations for success, critical success, and failure outcomes
  • Strong emphasis on:
    • radar advantage (air_agility scaling)
    • interception presence (fighters in AOR)
    • air defense and counterplay
  • Removed excessive RNG dependence in favor of controllable factors
  • Increased damage and strategic value of successful raids
  • Integrated hooks for Warfare Overhaul collateral systems

Result: raids reward preparation and positioning instead of luck.

âś” Missile System Improvements

  • Corrected and expanded missile stat usage (air_agility, air_defense now properly applied)
  • Improved strike consistency and effectiveness
  • Better alignment with raid systems and targeting logic
  • Adjusted production balance for more practical deployment

Result: missiles function as reliable long-range strike tools.

âś” Military Industrial Organizations (MIO) Expansion
A major addition to the mod:

  • Added and expanded multiple missile-focused MIOs for major nations (USA, UK, Japan, India, Iran, Russia, France, Italy, Israel)
  • Added a fully functional generic missile MIO fallback for all nations
  • Each MIO includes:
    • full 5-tier upgrade trees
    • doctrine-inspired trait paths based on real-world strategic focus
    • meaningful tradeoffs (cost vs performance, specialization vs flexibility)
  • Introduced new naval-focused MIOs centered around carrier warfare:
    • increased carrier capacity and task force efficiency options
    • specialization in naval aviation and deck operations
    • balanced with IC or production tradeoffs where appropriate
  • Fixed missing localization, icons, and empty trait trees present in base MD or earlier builds

Result: MIOs are no longer filler—they are a core progression system with real strategic impact.

âś” AI Enhancements

  • Increased AI prioritization of:
    • air superiority and aircraft production
    • naval aviation and carrier usage
    • balanced force composition
  • Improved naval construction (more capital ships, better fleet structure)
  • Better deployment of fighters, bombers, and carrier aircraft

Result: AI performs more consistently across air and naval warfare.

âś” Naval Improvements

  • AI strongly encouraged to invest in navies
  • Carrier viability increased (up to 5 per task force)
  • Dockyard usage standardized (10 per ship)
  • Faster repair cycles
  • Improved carrier air wing behavior

âś” Air System Tweaks

  • Standardized air wing sizes (25)
  • Slightly increased ace generation rate
  • Improved air deployment usability and consistency

âś” Diplomacy & Trade Adjustments

  • Trade laws now reflect actual export percentages
  • Increased volunteer and air volunteer limits
  • Ideology plays a stronger role in diplomatic alignment

âś” War & Peace Changes

  • AI more likely to annex rather than over-puppet
  • Increased peace conference point generation
  • Extended duration of war reparations
  • Temporary post-capitulation stabilizers to prevent immediate chaos

âś” Economy & Production Balance

  • Increased equipment costs across the board
  • Increased resource strain per factory
  • Higher max efficiency to offset scaling

Result: stronger emphasis on planning and resource management.

âś” Espionage Improvements

  • Increased intel gain from recon aircraft
  • Improved cipher and decryption impact

âś” QoL & Cosmetic Changes

  • Expanded division naming system (brigade-level support globally)
  • Improved UI clarity (air deployment, naming, organization)
  • Various small fixes and usability improvements across MD systems

đź”— Relationship to Other Ebby Mods

  • Ebby Tweaks Private → testing and development layer
  • Ebby Warfare Overhaul → large-scale warfare and escalation systems
  • Ebby State Interactions → diplomatic and territorial pressure
  • International Sanctions → economic warfare layer

Ebby Tweaks serves as the foundation that stabilizes and improves the base experience.

📌 Summary


Ebby Tweaks delivers:

  • reworked and reliable raid mechanics
  • functional and impactful missile systems
  • fully developed and meaningful MIO trees
  • stronger AI across air and naval gameplay
  • improved economy, diplomacy, and balance

A smoother, more consistent, and more strategically rewarding Millennium Dawn experience.

Recommended as a baseline enhancement for all Millennium Dawn playthroughs.