日本历史线国策重置

If you liked this item, please rate it up on Steam Workshop page.

Authors: Lzhyy, 鸡腿堡, 2935664571.

Last revision: 22 Dec, 2024 at 08:19 UTC (5)

File size: 295.75 MB

On Steam Workshop

Description:

注意:本模组仅代表一种历史的可能推演,并不代表作者个人观点立场!

鉴于目前版本日本国策早已落伍,而比较出名的重置国策仅有日共线的重置,故设计了此模组重置了历史线的日本国策并略微修改了太平洋另一端的敌人美国的部分国策。
此外还调整了以下游戏设定:
1.将航母堆叠上限从4艘提升至6艘
2.提升了舰船防空反击率
3.降低了舰船火炮的命中率以及伤害系数,避免海战一个照面沉几十艘船的情况(实测AI在开战两年以内仍能交换掉20+主力舰以及200+屏卫舰)
4.为夜间海战添加了20%的鱼雷穿透屏卫舰以及50%的鱼雷命中效果,让鱼雷不再毫无用处
5.将屏卫率从1:4下调至1:3,让主力舰更为重要
6.提升海军战争分数至原版的十倍(然而依然被陆军和空军分数薄纱)
7.提高了潜艇被声纳发现的概率
8.提高了舰船经验上限(经验升级更慢),舰船由于战斗损伤导致的经验损失减半
9.降低了海军阵位的获取手段,并提高了阵位惩罚以避免无脑all in的情况
10.修改了游戏开局给各国加强选项的效果,使得海军和空军也能像陆军一样得到加强
11.新增终战诏书和美国对日空袭警告两首演讲曲目
12.修改了部分舰船模块效果
13.为日本新增了多条大本营任务
数值可能不太平衡,尤其是美国的产能,后续可能会再调整。本模组已整合我个人的AI海军优化以及AI空军优化模组。建议游玩日本、德国等以美国为对手的国家。理论上兼容目前比较火的各国AI增强mod以及EX_AI模组。可搭配我发布的“自用AI增强”使用,在原版体系下体验更好的历史二战。

最新更新已兼容“原版海军重置”及“珍珠港事件链”模组

详细介绍及评论可前往贴吧或者QQ群837467798
https://tieba.baidu.com/p/8471114512?fid=3636154&pid=147896638187&cid=0#147896638187

###########################################

!!Translated by computer!!
Rework Japanese historical national focus and slightly modified some of the USA national focus.
In addition, the following game settings have been adjusted:
1. Increase the upper limit of aircraft carrier stacking from 4 to 6
2. Improved ship air defense counterattack rate
3. Reduced the hit rate and damage coefficient of ship artillery, avoiding the situation of sinking dozens of ships in one face in naval battles (measured AI can still exchange 20+main ships and 200+screen guard ships within two years of war)
4. Added 20% torpedo penetration screen for night naval battles and 50% torpedo hit effect, making torpedoes no longer useless
5. Reduce the screen guard ratio from 1:4 to 1:3, making the main ship more important
6. Increase naval war scores to ten times higher than the original version (however, still overshadowed by army and air force scores)
7. Increased the probability of submarines being detected by sonar
8. The upper limit of ship experience has been increased (experience upgrade is slower), and the experience loss caused by combat damage on ships has been halved
9. Reduced the means of obtaining naval positions and increased position penalties to avoid brainless all in situations
10. Modified the effect of enhancing options for various countries at the beginning of the game, so that the navy and air force can also be strengthened like the army
11. Added two new speech tracks: the End of War Edict and the US Air Strike Warning against Japan
12. Modified some ship module effects
13. Added multiple headquarters missions for Japan
The values may not be balanced, especially the production capacity of the United States, which may be adjusted further in the future. This module has integrated my personal "better naval production for AI" and "better plane production for AI" MOD. Suggest play countries such as Japan and Germany that has war with the United States. Can be used with the "Vanilla Navy Rework" MOD.