Better Mechanics : War Exhaustion

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Author: Amine Alkaline

Last revision: 15 May at 10:52 UTC (20)

File size: 1.38 MB

On Steam Workshop

Description:




A war exhaustion mechanic inspired by the one in the Endsieg: Ultimate Victory mod.

Since the BBA update, casualties are counted to determine your war support. However, the war weariness of your economic policies and focus on war is not represented, with your nation being able to mobilize entirely, but there are no consequences.

This mod seeks to fix that by introducing war exhaustion connected to your economic policy.


https://docs.google.com/document/d/1-sgjGQiF1ZOVvOI6gDOT9pMHAP_L7VQlm7FtPp7Jg0c/edit?usp=sharing
Read before asking questions, my friends

  • War exhaustion is affected by many factors, such as being in a defensive or offensive war, territory change, country devastation, economy law, conscription law, nuke drops, losing capital, and joining wars consecutively.
  • You can decrease war exhaustion by making critical decisions, taking enemy territory and their capital, demobilizing the economy, and easing your conscription.
  • War Exhaustion affects stability, war support, repair speed, army morale, training, and organization regain factors, so keep an eye on this.


This mod is compatible with every other mod as long it has some of the base game conscription and economy laws (not all of them)

All law checks now read modifier values directly. Compatible with any overhaul touching economy or conscription laws.

Chinese Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=3138003987


I’m centralizing everything for my mod collection on a new Discord server. I’ll rarely respond to comments, bug reports, or suggestions here. Please use the Discord Server[discord.gg] for all future requests.

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