[Temporarily Paused] Better Mechanics : Resource Wars

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Author: Amine Alkaline

Last revision: 19 May, 2024 at 14:25 UTC (9)

File size: 3.58 MB

On Steam Workshop

Description:



During the 20th century, total war required full military and national investment. This led to an increased strategic focus on acquiring and managing resources that supplied the home front. To expand upon this side of the war, Ressourcenkrieg added grain and coal as resources and stockpiled those resources.


  • New Resources
  • Resource Stockpiling
  • 21 new laws for resource management
  • Factories and synthetic refineries now cost coal
  • Populations now require food
  • De-population mechanics due to starvation

New Features

Improvements :

  • Decisions to Increase a bit coal and grain (limited though)
  • Transporting food requires more convoys
  • For every 100 battalions, 1 food resource is needed to sustain your military

Things I want to improve :

  • Scorched Earth Farms (and maybe coal)
  • Pop decrease might become a monthly affair

Guide
  • Dockyards, military, and civilian factories now cost 1 coal per day to maintain, while synthetic refineries cost 3 coal. Failure to maintain the required coal will significantly decrease factory, fuel, and rubber output. You can manage the effect of coal shortages using resource management laws, which allow you to allocate the limited available coal.
  • One grain feeds 1 million population. Failure to maintain enough food will result in food shortages. You will lose population, stability, and compliance during a food shortage and suffer extra resistance growth. Depending on your nation’s ideology, you can use laws to prioritize feeding your core or occupied population. For example, in a severe food shortage, if your core population is prioritized, more occupied pop will die than core pop. You will receive greater compliance and resistance penalties than stability penalties.
  • coal, grain, and rubber can be stockpiled. Upon entering a deficit in any of these resources, that resource will start automatically being pulled from the stockpile. Worldwide tension and total infrastructure level across all states determine the stockpile limit. Using the stockpile focus laws, you can also raise one of your resource’s stockpile limits.
  • Rationing will lower your people’s food requirements to avoid a food shortage. Still, it will not reduce the severity of the shortage should you find yourself in one.
  • You can use the resource management laws to shut down factories in occupied states. Use this to avoid coal shortages caused by factories that can’t be used anyway due to low compliance. The default law turns off all state factories with less than 40% compliance.

***IMPORTANT*** – The button that opens the resource stockpile window can be found at the top of the logistics tab, as can be seen in picture #4 (shortcut = Shift + R)

***IMPORTANT*** – Pressing the coal and grain icons in the stockpile window will bring up a resource display on the top bar


Compatible with Kaiserreich/Kaiserredux and Vanilla

Patches
R56 : https://steamcommunity.com/sharedfiles/filedetails/?id=3174786822
Democratic Politics Expanded: https://steamcommunity.com/sharedfiles/filedetails/?id=2845134267
Equestria at War: https://steamcommunity.com/sharedfiles/filedetails/?id=3139251165


Creating a mod takes a significant amount of time and effort. If you’d like to support the development and keep me motivated, consider donating using the Buy Me a Coffee button down there. I would greatly appreciate it.
[www.buymeacoffee.com]


I’m centralizing everything for my mod collection on a new Discord server. I’ll rarely respond to comments, bug reports, or suggestions here. Please use the Better Mechanics Discord Server[discord.gg] for all future requests.