Strategic Resources – A Ported HoI3 Mechanic

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Author: Comrade Temuzu

Last revision: 24 May, 2024 at 13:27 UTC

File size: 3.32 MB

On Steam Workshop

Description:
Strategic Resources – A Ported HoI3 Mechanic

This is a simple mod, made roughly within a weekend, which aims to reproduce the strategic resources mechanic from Hearts of Iron 3. The intro event (first screenshot here) explains everything you need to know about it.

Features:

  • 17 unique strategic resources with icons and descriptions in 47 different locations
  • 18 event pictures illustrating the resources
  • A scripted GUI element showing all resources and the current controller of their location
  • Custom map mode to see where the resources are
  • 3 custom achievements relating to strategic resources

If you need help with the mod, I’m most easily reached via Discord, look for Temuzu at the HoI4 Modding Coop server (linked below).

Compatibility

This mod only modifies one vanilla file, countrystateview.gui, which was necessary to add the province modifiers. Roughly speaking, the mod will work with any mod that uses the vanilla map, but I wont make any promises.

This mod is free-to-use!

You’re welcome to use any and all parts of this mod in your own projects. Of course, keep in mind that the original resource graphics belong to Paradox, and the various event images are also not original. You don’t need to ask my permission, but I wouldn’t mind hearing if this mechanic makes it into a completed mod.

Credits

Paradox Interactive for the original HoI3 mechanic and assets.
The HoI4 Modding Coop for assistance with certain brainfarts of mine. (Link to the server: https://discord.gg/8p7PSbR )


The following is a comparison table between the effects strategic resources had in HoI3 and what they have in this mod.

HoI3
HoI4

Aluminum
Air Build Speed
-15%
Air Agility
+5%

Antibiotics
Casualty Trickleback
+5%
Army Organization Regain
+5%

Automotive Industry
Tank Build Speed
-15%
Divisions Speed
+5%

Ballbearings
Unit Repair
15%
All Equipment Experience Cost
-5%

Black Soil
Global Manpower Modifier
10%
Recruitable Population Factor
+5%

Cinchona
Jungle Effects
-33%
Heat Attrition
-5%

Dockyard Facilities
Naval Build Speed
-15%
Dockyard Output
+5%

Fur
Winter Effects
-33%
Winter Attrition
-5%

Gold
Global Money
33%
Consumer Goods Factories factor
-5%

Heavy Water
Nuke Research
40%
Nuclear Production, Research Speed
+2.5%, +2.5%

Helium
Rocket Build Speed
-15%
Rocket Damage
+5%

Horses
Supply Throughput
10%
Supply Efficiency
+5%

Oil Refinery
Fuel Conversion
50%
Fuel gain per oil
+5%

Prefab Ship Facilities
Naval Base Efficiency
33%
Ship Repair Speed
+5%

Rubber
Mobile Movement Speed
15%
Attacking divisions speed
+5%

Tungsten
Hard Attack
15%
Attack
+2.5%

Uranium
Nuke Research
40%
Nuclear Production
+7.5%