Better Mechanics : Supply Production Health




A new and refined mechanic from EYWR that will use diverse calculations to represent your ability to wage war! You must monitor your production capacity and economic deterioration to avoid a supply breakdown.

Original mod Better Mechanics: Times of Peace.
Inflation Thresholds by Trade Law: Inflation arises when your stability is too low for your current trade law. The thresholds are as follows:
- Free Trade: Inflation begins if stability is below 15%.
- Export Focus: Inflation begins if stability is below 35%.
- Limited Exports: Inflation begins if stability is below 55%.
- Closed Economy: Inflation begins if stability is below 75%.
The maximum supply health is restricted based on your conscription law:
- Volunteer Only, Disarmed Nation, Limited Conscription: No penalty (100% cap).
- Extensive Conscription: Supply health capped at 90%.
- Service by Requirement: Supply health capped at 80%.
- All Adults Serve: Supply health capped at 70%.
- Scraping the Barrel: Supply health capped at 60%.
Your economy law influences weekly changes in supply production health:
- Civilian Economy: Gains +0.2% per week.
- Early Mobilization: Decreases by -0.1% per week.
- Partial Mobilization: Decreases by -0.2% per week.
- War Economy: Decreases by -0.3% per week.
- Total Mobilization: Decreases by -0.5% per week.

It should be compatible with most mods that don’t overhaul the game too much.

I’m centralizing everything for my mod collection on a new Discord server. I’ll rarely respond to comments, bug reports, or suggestions here. Please use the Discord Server[discord.gg] for all future requests.
Revisions:
Old revisions of this mod are available below. Click the link to download.



