Better Mechanics : Supply Production Health

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Authors: Amine Alkaline, Kaarlo

Last revision: 28 Apr at 10:09 UTC (10)

File size: 1.44 MB

On Steam Workshop

Description:





A new and refined mechanic from EYWR that will use diverse calculations to represent your ability to wage war! You must monitor your production capacity and economic deterioration to avoid a supply breakdown.


Original mod Better Mechanics: Times of Peace.

Inflation Mechanics

Inflation Thresholds by Trade Law: Inflation arises when your stability is too low for your current trade law. The thresholds are as follows:

  • Free Trade: Inflation begins if stability is below 15%.
  • Export Focus: Inflation begins if stability is below 35%.
  • Limited Exports: Inflation begins if stability is below 55%.
  • Closed Economy: Inflation begins if stability is below 75%.

Supply Health Cap by Conscription Law

The maximum supply health is restricted based on your conscription law:

  • Volunteer Only, Disarmed Nation, Limited Conscription: No penalty (100% cap).
  • Extensive Conscription: Supply health capped at 90%.
  • Service by Requirement: Supply health capped at 80%.
  • All Adults Serve: Supply health capped at 70%.
  • Scraping the Barrel: Supply health capped at 60%.

Economy Law Effect on Supply Production Health

Your economy law influences weekly changes in supply production health:

  • Civilian Economy: Gains +0.2% per week.
  • Early Mobilization: Decreases by -0.1% per week.
  • Partial Mobilization: Decreases by -0.2% per week.
  • War Economy: Decreases by -0.3% per week.
  • Total Mobilization: Decreases by -0.5% per week.


It should be compatible with most mods that don’t overhaul the game too much.


I’m centralizing everything for my mod collection on a new Discord server. I’ll rarely respond to comments, bug reports, or suggestions here. Please use the Discord Server[discord.gg] for all future requests.

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