Various Combat Decisions
This mod adds various combat related decisions for gameplay and role-play purposes.
All decisions cost 25 PP and reduce the base command power gain by (0.05). You need a certain amount of command power gain to activate these, so only a selection can be in effect at once.
Effects as raw "code" as I’m lazy (example 0.2 = +20%). From top to bottom (see screenshot), decisions are separated with a space:

recon_factor = 0.2 air_cas_present_factor = 0.3 heat_attrition_factor = -0.3 winter_attrition_factor = -0.3 acclimatization_hot_climate_gain_factor = 0.5 acclimatization_cold_climate_gain_factor = 0.5 army_defence_factor = 0.05 air_agility_factor = 0.1 air_range_factor = 0.3 experience_gain_army_unit_factor = 0.45 experience_gain_factor = 0.3 max_planning = 0.2 production_speed_air_base_factor = 1 production_speed_radar_station_factor = 0.7 production_speed_anti_air_building_factor = 0.7 equipment_capture = 0.10 supply_consumption_factor = -0.2 army_speed_factor = 0.1 supply_node_range = 0.2 army_fuel_consumption_factor = -0.3 naval_invasion_prep_speed = 1 naval_invasion_penalty = -0.15 repair_speed_factor = 1 refit_speed = 0.75
Game balance was a tertiary concern. Have fun with it.