Enclave Focus+ Redux Hotfix

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Author: FerdX

Last revision: 26 Jun, 2025 at 10:25 UTC

File size: 695.28 MB

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Description:

I updated some bugs while you wait for the next update of Enclave Focuses+.

THE ORIGINAL MOD SHOULD NOT BE LOADED WITH IT

Here is the list of all bugs corrected:

-eit_nf_l_english.yml: Added some missing "

-changed the focus "enc_indoctrinate_loyalists" in national_focus/ARB.txt to:
1) necessitate treacherous officers
2) replace treacherous officers instead of a buggy "Debug 1"

-Completed buggy requirements for the enc_reachout_officers focus so that it instead:
available = {
OR = {
has_idea = ENC_officers_traitors_2
hidden_trigger = { has_idea = ENC_officers_traitors }
has_idea = ENC_test_character2
}
}

-modified EVERY names of focus in the original national_focus file (erb_nf.txt) to add prefix original_ such that there are no conflicts
This what was causing focus branches that led nowhere. The focus branches that go nowhere are usually because of focuses that have the same names, either in two files or in one file, does not matter.
Since the original modder hadn’t overwritten the original ECRX file, there was conflicts !

-Modified factor for original focus tree so that there are no conflict:
modifier = {
add = 0
tag = ERB
}

-Added the line "recruit_character = franklin_anderson_reformed" in "events/ARB.txt" to the relevant events outcomes to be sure Anderson is recruited when he is reformed (this caused Anderson to not be available). This is a new thing from hoi4 where characters need to be recruited before being avaiable as councillor. Usually, recruit_character is in the history_file if the character is already part of the country

-Added all missing ideas to the ideas files, this included the ideas from "enc_never_beat_the_CRA" to "slavery_outlawed". This fixed multipled problems, including slavery crash, missing ideas and legitimacy not appearing.

-Legitimacy reappears (see above)

-No crash when picking slavery (see twice above)

-Added the file enc_reform_decisions.txt to the mod so some decisions can be modified according to the Enclave Focuses+ focus tree. Includes:
1) modififying the decision to support the Old World Party in the NCR by adding:
OR = {
has_completed_focus = enc_support_old_world_party
has_completed_focus = enc_support_old_world_party_usa
}

-Adde requirements to the focus Better Call Sal, because it was deplaced, and
if completed before completing some focuses, it had no effect. Added checks:
OR = {
has_completed_focus = enc_reform
has_completed_focus = enc_purity
}

-A simple "}" was missing in the "enc_legitimacy" part of the enc_button_files.txt, messing up with buttons after, including the "arm patriots ones"

-Arm patriots now works! (see above fix)

– Added a modified events to the end of the focus with Hayes (boost the Old World Party) to annex the NCR (as well as the Mojave territories if they exist)

-When taking focus Sierra Madre Fortress, you unlock the Settle (Inttermediate) Infantry tech

THE ORIGINAL MOD SHOULD NOT BE LOADED WITH IT

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Old World BluesSteam Workshop
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