Test Full Realism BICE – 2026.05.17 TEST 11.0.1
Many improvements were made to ensure maximum realism.
Economy
– The entire economy has been scaled to reflect production levels similar to those in real life in specific years (Initially low productivity, which has been increasing dramatically since 1943).
– The vehicle production price scale has been changed (the starting point for calculating the scale is the average production price for the BICE medium tanks) to allow for production per unit (as with tanks) rather than in bundles of 10 or more. [REMEMBER! THE IN-GAME PRODUCTION COST IS NOT A COST IN CURRENCY, BUT ACTUALLY A COST OF PRODUCTION TIME!]
– Manpower figures have been made more realistic (Now, as in real life, Germany could have 3.8 million casualties and 8.3 million active men in the army by 1943 – a total of 12.1 million manpower, and by 1944, 7.5 million casualties and 9.48 million active men in the army – a total of 16.98 million manpower (6.5 million land forces alone). This also makes the Allies’ losses more realistic – the Russians could now have over 10 million casualties (as in real life) and still have a large army).
Aviation
– Fixed manpower for aircraft (the manpower amount has been correctly adjusted to the scale of the MANPOWER_LOSS_RATIO_PLANE_SHOT parameter setting in 00_defines.lua. This parameter scales the staff-to-pilot ratio. It is 0.05 (ratio 1/20), meaning there are 19 crew members per 1 pilot. Then, for a single-seat aircraft, the manpower parameter should be 20. If the value is different, the manpower loss value will be incorrect after the aircraft is shot down. The original BICE parameter Manpower for aircraft was set as if it was unaware of this functionality, as it was below and above 20. In extreme cases, it can even reach 30, which causes the loss of 1.5 pilots in a single-seat aircraft.
After the fix, each aircraft now has the correct number of pilots.)
-Fixed aircraft parameters (I created an extensive algorithm that generates values for "attack," "defense," and "agility" based on the actual parameters of each aircraft [weight/power/type of armament]. Originally, BICE significantly overestimated Allied aircraft (especially French ones) and underestimated German ones (especially by depriving the Germans of their best fighter, the Fw 190, which they turned into a multirole aircraft from the start, reducing its agility, as if it had always been just a bomber).
Now, the FW-190 is initially a fighter (as in real life), and only from 1943 onwards, a multirole aircraft (two separate lines – one fighter, the other CAS).
Armoured Forces
– Fixed armor and penetration values based on actual data (penetration is set for 1000m real and not averaged, but BICE orginal version).
– Steel consumption is now dependent on armor thickness (the steel shortage since 1943 is now much more noticeable given the increased demand for thicker armor).
– Changed and increased armor penetration percentage scale (currently, the lowest armor destruction efficiency is 25%, not 50% as in the standard).
Navy
-Fixed ship crews.
For the BICE navy, the MANPOWER_LOSS_RATIO_ON_SUNK parameter is set to 0.5 (as standard). This means that 50% of the manpower comes from shipyard staff and 50% from the ship’s crew. In this case, BICE did not adjust the MANPOWER value to this parameter.
Here are two examples in the BICE version and the current revised version:
– HC Graf Spee Class (real crew: "951 to 1150 men") :
Original BICE: manpower 748 (loss of manpower after sinking: 374)
Now: manpower 1896 (loss of manpower after sinking: 948)
– SS Type VIIA Class (real crew: "48 to 56 men") :
Original BICE: 42 (loss of manpower after sinking: 21)
Now: manpower 112 (loss of manpower after sinking: 56)
And many other minor changes affecting the realism.
Revisions:
Old revisions of this mod are available below. Click the link to download.