Better Mechanics : Kaiserredux Enhanced AI



Supported HOI4 version: Case Green (1.18.2)
Supported KX version: White Movement Strikes Back Hotfix 4
Note: If the mod is outdated, you can play the light version, which is always up to date.
Other note: We reserve the right to update the mod at any time. If you don’t want your saves to get glitchy, do yourself a favor and play in Offline Mode to freeze your mod versions in place.

Do you love Kaiserredux but are tired of the same old AI? Then this mod is made for you. Kaiserredux Enhanced AI is designed for veteran HoI4 players who want to face off against stronger and more varied AI armies for a more immersive Weltkrieg experience.
This is not a hardcore “meta” mod. Its purpose is to enhance both challenge and immersion.
NO AI BUFFS!

Here is a list of the main things this mod does:
- ARMY COMPOSITION: AI will field a variety of division types: infantry, shock infantry, motorized, mechanized, armor and heavy armor. There will be variations in army composition according to the AI’s doctrine (e.g. MW will make more motorized divisions). As its industry grows, AI will make more armor regardless of doctrine.
- AIR FORCE COMPOSITION: AI will mainly produce fighters throughout the game. If it is winning the air war, the AI will slightly gear its production towards CAS. When it has enough industry, the AI will produce more or less tacs and strats according to its doctrine.
- LAND/AIR DOCTRINES: Overhauled land and air doctrine/subdoctrine choices for the AI. Locked and unlocked some options so that the AI picks effective doctrine combinations.
- PLANE AND TANK DESIGNS: Stronger designs for planes and tanks of all types and eras. No less than twelve medium and modern tank designs customized for each doctrine (SF/GBP build balanced tanks, MW focuses on speed, MA focuses on cost effectiveness).
- INFANTRY DIVISIONS: No less than fifteen infantry templates for different doctrines and industry levels. Say hello to unpredictability.
- ARMOR DIVISIONS: No less than sixteen armor templates for different doctrines and industry levels. Including heavy tanks!
- MOT/MECH DIVISIONS: New motorized & mechanized roles, separate from line infantry. You may spot some Katyushas in late game!
- INDUSTRY BUILDUP: AI will civ-greed for a little bit then go all in on mils. Lowered the desire to build docks for land-focused majors like Russia and the Commune. AI will build some refineries and a couple of silos according to its need.
- RESEARCH PRIORITIZATION: AI will prioritize important techs like guns, tanks and planes, but not to the extent of ignoring everything else.
- FRONTLINE MICRO: AI adopts frontline postures based on strategic and tactical factors, weighing logistics, air superiority and relative strength before committing to offensives. Cores will be defended, no more Germany besieging Moscow while the Internationale is at the gates of Berlin!
Important: This mod significantly increases the number of templates the AI makes, causing it to spend more xp on designs than a human. To level the playing field, it is highly recommended to run Enhanced AI alongside Division Templates Cost Less XP.

Rule of thumb: if a mod does anything equivalent or similar to what is in the Features section, it is likely not compatible. Below are some notes on the compatibility of specific mods.
Compatible. Apart from reworking naval invasions, Enhanced AI does not affect navy.
Compatible.
Compatible. No "dependency" trick required!
Should be compatible. Make sure to give this mod priority in the load order, just in case.
Absolutely not compatible.

If you would like to support our modding work, please consider donating to our team members! Just click on any of the contributor names below to visit their support pages.
Omar[www.patreon.com]
Amine Alkaline[tiptopjar.com]
GIAMPIERX3[ko-fi.com]
Choo_Choo_Oreo[www.patreon.com]

Thanks to the Better Mechanics team for their collaborative efforts in developing Enhanced AI! And to the Kaiserreich and Kaiserredux teams for their respective mods!