[RT56] Industrial Expansion – Forked
Updated version of the original found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2795238326
All credit goes to Zaph, I’m just merely pushing an update out and will remove if requested to do so.
Initial Release: Fixed tech tree view that was missing certain branches. I only play with this mod + Road to 56 so if you’re having problems I don’t know what to tell ya, I can maybe look into it if I got time and the patience for Paradox’s garbage spaghetti code, but I mainly wrote this set of quick fixes for myself and figured I’d share.
Update 11/28/2025: Fixed certain events that wouldn’t fire when finishing Excavation research. Cleaned up extra ♥♥♥♥♥♥♥♥ that Paradox made irrelevant. Added a Coal Extractor (even has it’s own sprite, yeah you’re welcome) that unlocks with the first Tungsten/Chromium research option and benefits from the output research.
Update 12/07/2025: Fixed Naval Supply Hub and Naval HQ not showing up
Update 04/04/2026: Fixed icon alignments, missing landmark buildings and some other ♥♥♥♥ I’m too lazy to write here. Sorry yall, been busy
FAQ:
Q: "Will you make mod xxx compatible with this?
A: "Well you see the Army ♥♥♥♥♥♥’ sucks, works me to the bone, and likes to waste my time so I probably won’t have any to spare to look at whatever you want a compatibility patch for. Feel free to take the assets and try yourself as long as you credit Zaph and I."
Q: "I have xxxx bug can you help"?
A: "Time permitting I can *maybe* take a gander."
Q: "Can you copy this for xxx overhaul mod?"
A: "No."