DrDall’s Grabbag

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Author: DrDalla

Last revision: 22 Feb at 14:21 UTC

File size: 847 KB

On Steam Workshop

Description:

A random collection of things that are individually too small for their own mods, but I think are cool. You can ignore any part you want to.

Currently contains:
Saul’s Wild Ride – Ever thought ‘damn, Saul’s portrait is cool, but it sucks he isn’t *actually* the leader of the Ruminator’s elites faction. Also, I want bloodshed, and this nation has too many events.’? Well then, this adds a small decision pool that lets you have Saul take over, with his own custom trait, and get wargoals on some meanies in the area.

Nuclear Rearmament – The wasteland is full of old ruins that are just waiting to have new life breathed into them, and now you can bring the horrors of the old world back! There are currently 4 missile silos you can rebuild: The Silofields, Armageddon Estacion, The Great Silo, and Hopeville. Also, nukes now give a major debuff to whoever gets hit with one, making them really feel like the hellfire they should be.

Expanded Scavenging Options – No fancy flavor text for this one, it just gives you two more options for scavenging. Robots and scout planes. Robots have a low chance of failure and cost only 1 manpower to operate. Recon planes have no chance of failure, but it’s a 50-50 whether they’ll actually find something. Also, you need to research and build recon planes.

WQ Annexation Demands – Imo, the worst part about world conquests is the waiting for wargoals against small nations you crush in under a month once you can declare on them. Now, once you own 200 states, you will be able to demand other nations allow themselves to be annexed, or if they refuse, gain a war goal on them. You will need a 200% strength ratio to them for them to accept, so you won’t just be able to demand the entire map bend the knee, but it’s something to smooth out the late game.

Motorization Tech Unlock – If you’re a tribal nation with only basic bikes and enforcer tech, you will get a special research project to unlock motorized enforcers. Pretty simple, like how other nations get decisions to unlock advanced ballistics tech and the like.

Unshared Buildings – Places the ‘generator’ buildings like forges and purification plants into the State Building section of the construction tab, rather than sharing slots with civ and mil factories. Now you can turn your entire nation into one giant steel mill and still have room to actually use that steel.

More Gators – The Gator Maws have unique gfx for deathclaw tech, but no way to actually get them. Now, if they’ve taken the focus to get beast tech and have beaten their two southern neighbors, they can unlock deathclaws.

A Blissful Redoubt – A small decision tree was added to the Last Redoubt, allowing the elites leader "Blissful" Johari Bayha to take charge and get some nice buffs while taking over the plaguelands

Faction Making – A decision to give yourself the game rule to make factions