Tank Rebalance
Rebalances Tanks to make their usage more historically accurate and encourage different designs and strategies.

Tank Module Unlocks: Adjusted to historical conditions
(Research is needed to unlock all desired modules)
Module Slot Unlocks: Limited by chassis >>> Interwar 1, Basic 2, Improved 3, Advanced 4
(Advanced chassis allow the usage of more module slots, so advanced research becomes increasingly important)

SPG (including motorized/armored) Combat width 3 >>> 2
(SPG’s don’t lose out on damage concentration compared to normal tanks)
SPAA (Anti-Air Tank) Combat width 2 >>> 1
(SPAA are now worth a consideration vs. motorized AA)
Tank Destroyer Breakthrough: ~ -40% >>> -60%
(TD’s are there for damage, Tanks for breakthrough)

Light/Amphibious 2 >>> 1, Medium 2 >>> 2, Heavy 2 >>> 4, Super-Heavy 2 >>> 6
(Makes LT/AT more usable while nerfing HT)

Piercing: Maximum vs. average 0.4 >>> 0.1
(Makes piercing harder to come by so that there is an arms race for armor vs. piercing)

Secondary Module "Small Cannon": Soft Attack 5 >>> 4, Hard Attack 3 >>> 2, Production Cost (IC) 3 >>> 5, Reliability -10% >>> -15%
(Nerf to "Small Cannons" so they are no longer undisputed best in slot)


This mod is playable with the current version of the game and will continue to be up to date.