Tank Rebalance

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Author: ypsirc

Last revision: 18 Apr at 10:02 UTC

File size: 194.58 KB

On Steam Workshop

Description:

Rebalances Tanks to make their usage more historically accurate and encourage different designs and strategies.


Research

Tank Module Unlocks: Adjusted to historical conditions
(Research is needed to unlock all desired modules)

Module Slot Unlocks: Limited by chassis >>> Interwar 1, Basic 2, Improved 3, Advanced 4
(Advanced chassis allow the usage of more module slots, so advanced research becomes increasingly important)


Tank variants

SPG (including motorized/armored) Combat width 3 >>> 2
(SPG’s don’t lose out on damage concentration compared to normal tanks)

SPAA (Anti-Air Tank) Combat width 2 >>> 1
(SPAA are now worth a consideration vs. motorized AA)

Tank Destroyer Breakthrough: ~ -40% >>> -60%
(TD’s are there for damage, Tanks for breakthrough)


Fuel Usage

Light/Amphibious 2 >>> 1, Medium 2 >>> 2, Heavy 2 >>> 4, Super-Heavy 2 >>> 6
(Makes LT/AT more usable while nerfing HT)


Piercing

Piercing: Maximum vs. average 0.4 >>> 0.1
(Makes piercing harder to come by so that there is an arms race for armor vs. piercing)


Modules

Secondary Module "Small Cannon": Soft Attack 5 >>> 4, Hard Attack 3 >>> 2, Production Cost (IC) 3 >>> 5, Reliability -10% >>> -15%
(Nerf to "Small Cannons" so they are no longer undisputed best in slot)


NOT achievement compatible!

Updated!

This mod is playable with the current version of the game and will continue to be up to date.