Naval Salvage Doctrine

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Author: twoDarkMessiah

Last revision: 12 Jun at 17:44 UTC

File size: 478.42 KB

On Steam Workshop

Description:
Naval Salvage Doctrine

No more enemy fleets sailing under your flag. When the guns fall silent, the defeated navy goes to the breakers and your dockyards reap the reward.

Inspired by Scapa Flow, 1919: a defeated fleet is not a prize, it is scrap steel waiting to become new hulls.

What it does
  • The moment a peace conference begins, every loser’s fleet is interned and scuttled. Fleet capture ("Take Navy") is effectively removed, nobody keeps enemy hulls, not you, not the AI.
  • 50% of the scuttled fleet’s production value becomes a salvage pool.
  • The pool is divided among the victors according to their war score.
  • Each eligible victor receives a single offer: accept your share for 10–50 Political Power, or let it rust.
  • Accepted salvage is paid out as bonus naval production, a country-wide dockyard output boost sized to deliver exactly your share over 30 days, so every shipyard and every production line benefits proportionally.

The rules
  • Eligibility: at least 5% war score and a share worth at least 3000 production value.
  • Shares of ineligible victors are redistributed among the remaining ones.
  • AI victors always accept when they can afford the Political Power cost.
  • The PP cost scales with the size of the haul: ~10 PP for a coastal squadron, capped at 50 PP for hauls of 100k+ production value.
  • Salvage from back-to-back wars stacks fairly, value that has already been paid out is never counted twice.

Balance details
  • Ship values are per-class estimates: DD 1900 / CL 4500 / CA 6500 / BC 9500 / BB 11000 / CV 11500 / SS 1800 / auxiliaries 1500 production value.
  • Wars that end without a peace conference (white peace, event annexations) are unaffected.
  • Unclaimed and declined salvage is lost , the wrecks rust away in impound.

Compatibility
  • Game version 1.19.*. No DLC required.
  • Save-game compatible, best added or removed between wars.
  • Multiplayer compatible (everyone needs the mod).
  • Achievements are disabled, as with any mod that changes game files.
  • Very mod-friendly: nothing is overwritten except four "Take Navy" tooltip texts; all scripting is additive.
  • English localisation.

Feedback and balance suggestions welcome in the comments.