Iron Wings: Drone Warfare 1936-1945

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Author: Siggi ッ

Last revision: 13 Jun at 13:10 UTC

File size: 1.63 MB

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Description:
IRON WINGS: Drone Warfare 1936 – 1945

The drone war is older than you think. Before the word existed, the great powers of the Second World War were already building machines to fight in a man’s place – radio-steered tanks, television-guided aircraft, and bombs that corrected their own fall. Iron Wings brings those real programs into Hearts of Iron IV: the teletank, the Fritz X, the TDR-1, Operation Aphrodite, and the desperate electronic war fought to jam them all.

What it adds
  • Remote Demolition Vehicles – tracked, radio-controlled demolition vehicles (Teletank / Goliath / Borgward) as a support company. A siege scalpel: devastating against forts and in cities, dead weight in the open.
  • Reconnaissance Drones – radio-controlled recon aircraft attached at division level. Eyes over the next ridge without risking a pilot.
  • Guided Glide Bombs – a Fritz X / Hs 293-style plane module that transforms naval-strike accuracy. Capital ships are no longer safe behind their flak.
  • Assault Drones – expendable television-guided attack aircraft in the pattern of the TDR-1, including a carrier-capable variant. The aircraft is the warhead.
  • Heavy Assault Drones – war-weary heavy bombers stripped and packed with explosives (Operation Aphrodite), built only by converting your obsolete strategic bombers.
  • The Jamming Arms Race – an electronic-countermeasures ladder that degrades enemy guided weapons tier by tier, answered by wire-guidance and frequency-agility counters, plus a shipborne Jamming Suite module.

Three historical pioneers

Recruit the men who actually built these weapons, each with a trait that speeds their signature program:

  • Vladimir Bekauri (USSR) – father of the teletank, and a target of the purges.
  • Max Kramer (Germany) – designer of the Fritz X guided bomb.
  • Vladimir Zworykin (USA) – the television pioneer behind TV-guided weapons.

Storylines

A web of event chains follows the technology: the Ostekhbyuro and the fate of its chief engineer, the night the convoys first met a bomb that turned in flight, the loss of a battleship to a single guided weapon, and the political fallout of Aphrodite. World-news flashes spread each breakthrough to the major powers.

Built to be thin where it counts

All the real unlocks are delivered as hidden technologies, so the fragile surface is kept small.

  • Götterdämmerung – the drone programs run as Special Projects. Without it, the same programs are available as long, costly decisions, so the mod is fully playable either way.
  • By Blood Alone – needed for the Guided Ordnance plane module in the designer (a doctrine spirit covers the bonus if you don’t have it).
  • Man the Guns – needed for the Jamming Suite ship module.

Notes
  • Historical focus; safe in singleplayer and multiplayer. Not Ironman/achievement-compatible.
  • Start a new game for the full experience – the historical scientists and the Soviet head-start are granted at game start.

War without pilots has arrived. The question is whether yours are ready for it.