Execute Captured Generals
Enemy commanders captured on the battlefield are yours to deal with. Interrogate them for military intelligence, then carry out the sentence — but be warned: executing prisoners hardens the enemy’s resolve.
Works standalone — no other mods required.
When you capture an enemy general or field marshal in battle, a new Execute Captured Generals decision category appears. Each captured officer is listed by name, with their nation’s flag. Choose who lives and who faces the firing squad.
- Intelligence — interrogation before execution yields army intel on the enemy nation
- Cost — 100 Political Power + 10 Command Power per execution
- Consequence — the victim’s nation gains war support; killing prisoners outrages the enemy and stiffens their resistance
Higher-ranking commanders know more — and their deaths cause greater outrage:
- Junior officers (skill ≤ 2) — +2 army intel, +1% enemy war support
- Experienced (skill 3–4) — +3 army intel, +2% enemy war support
- Elite / Field Marshals (skill 5+) — +5 army intel, +3% enemy war support
A statistics panel tracks how many generals you’ve executed, and the worldwide total.
Fully compatible with Civilian Casualties. When both mods are active, executed generals automatically count toward military losses and your "caused" death statistics. Works perfectly on its own too.
Load order: if using both mods, place Civilian Casualties above Execute Captured Generals in your playset.
» Click here to get Civilian Casualties «
- Thunder At Our Gates DLC required — the captured-general mechanic this mod builds on comes from that expansion
- Disables achievements, like any mod that changes game files
- Does not overwrite any vanilla files — compatible with almost everything
- Designed for singleplayer
- English
- Russian / Русский (Translated by Мартин Солёный)
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Required DLC:
These DLC should be installed in order to use this item.
Theater Pack - Hearts of Iron IV: Thunder at our Gates