Advanced Buildings & Industry

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Author: Revan

Last revision: 16 Mar, 2024 at 04:57 UTC (18)

File size: 16.06 MB

On Steam Workshop

Description:
Update March 2024

Updated mod to 1.14.2

Update October 2023

Updated mod to 1.13.2

Introducing new buildings to build/research and new industry factories to research

New buildings:

  • Labour Camp (production building)
  • Research Center (production building)
  • Situation Centre (production building)
  • Ministry of propaganda (production building) (democraticsm, fascism, communism & neutrality)
  • Recruiting Institution Center (production building)
  • Boot Camp (production building)
  • Flight training School (production building)
  • Naval training Base (production building) +1 dockyard
  • War Factory (production building) +1 military factory
  • Worker Factory (production building) +1 civilian factory
  • Supply Factory (production building) +1 military factory
  • Pillbox (province building)
  • Added Rubber Refineries (tech building). +3 Rubber
  • Added Heavy Steel Industry (tech building). +7 Steel
  • Added Chromium Industry (tech building). +7 Chromium
  • Added Tungsten Industry (tech building). +7 Tungsten
  • Added Aluminium Industry (tech building). +7 Aluminium
  • Oil Refineries only produce oil. +7 (prev. +5 oil, +2 rubber)

Stats & Stuff about the buildings are here

NOTES
Some bonuses need the researched building tech before it takes effect. For instance "Supply Factory" – Army organisation, Army recovery rate & Entrenchment speed bonus applies once researched.
Normally this wouldnt be a problem. Its because a few are in the game before tech researched.

You might think the malus for (supply) factories for instance is too high, heres an example;
For every 3th +0,3% of Army recovery rate the new value would change from 46.1 -> 46.2 for example.
The same with every 4th building of boot camp (2%) reducing the Army training time speed by x days.
So you see, it has not that much of in impact.

Some additional Notes for you:
I tested all main nations for a few hours now for balance. The values may change and are not final, it needs further testing.
You can see the bonuses in the tooltips for given changes.
My goal was to make the new factories build 2 buildings at once but unfortunately you cant make the game build 2 same factories at once.
Please give me your thoughts about the balance, build some new buildings & factories! 🙂 And let me know if we need to balance the prod. costs for example or any other values.

Multi Language Support (ger; eng -> braz-por, eng, fre, pol, rus, spa)

THIS MOD DOESNT SUPPORT CHEATS, SO DONT BOTHER TO TELL SOMETHING ISSNT WORKING DUE YOUR CHEATS!!!

Known bugs:

  • If you build too many bootcamps, you cant train anymore. (The only solution is not to build more like 20 of them)

Paradox thread here[forum.paradoxplaza.com]

Thanks to -=CDO=- D0omHammer there is now a french translation included.
Thanks to Abbus for the new icons!