End of a New Beginning [Official]


Have you ever felt the HOI4 vanilla experience was too short? Did the shallow possibilities of conquering the world bore you? Perhaps you wanted a more indepth challenge, but the only challenge you’d ever get would be there when you play as Bhutan? Well, you’ve come to the right place

Our fortee is quite straightforward, our largest goals are to stretch the playable age from the days of the American Civil War of the Victorian Ages to the modern era. Of course we wouldn’t be the most ambitious project on the Workshop with only this; along with the changed gameplay system spanning 200 years, we plan to overhaul everything in the game we possibly can.
Whether you enjoy the hearthy roleplaying of modern history or love meta-nationstacking, want a giant campaign from CKII or just want Vicky III early, we hope this giant project will cater to every need and interest.
Unlike vanilla HOI4 that spans across the few years of WW2, EoaNB spans across three centuries of modern history. We are well aware no one in the right state of mind will play for that long (or we’ll manage to make it that long without any crashes), so our main wishes is to make a game where you write a saga of your nation. Through political strife, technological competition and international affairs, we hope to turn HOI4 into a book for you to write your own history in, whether it is of prosperity, or decline.
If you’ve been following our process for a while, you might have noticed that our updates are very scarce.
However, despite how we might seem idle, we make daily updates to the mod. They are hosted on our GitHub page[github.com] simply because too many devs work on it at the same time, and it’s become difficult to regulate what content is uplaoded to Steam and what isn’t.
Steam updates will come in the form of "Proper Updates", much like how PDX updates their games. They will contain a (hopefully) polished and completed version of everything we worked on, and won’t be released until we meet these standards. After these will come hotfixes time to time, but outside of these you won’t see any updates.
Please note that for Terra Orbis only, the Steam version isn’t a stable release, and GitHub isn’t an experimental beta. Most of the fixes we made to Terra Orbis are deeply connected with the work we’re doing right now, and it’s impossible to fix the current errors without releasing Deus Ex Machina content.
If you want to keep track of our most recent content, make sure to head on to our GitHub version and manually install it. Please note that GitHub isn’t our beta version update, but just where all our devs dump their progress in to, so don’t expect them to all work nicely. Join our Discord Server[discord.gg] as well, and get the latest feed on our updates right on the spot.

Our next proper update will be Deus Ex Machina. As its name lowkey suggests, DeM is intended to introduce many concepts and mechanics a political sandbox would require, like Economics, Government and Laws, Culture Groups and Revolts, Modernisation and Industrialisation, and Colonisation.
It will also include the various fixes and updates we made for ingame things that were broken or lacking in Terra Orbis, along with a general fleshing out of most important scenarios.
DeM will not be completed until Man the Guns comes out, but no promises can be made. While waiting, try out our GitHub version linked on our Discord; you’re really falling behind with the version on Steam.
As the nature of our mod being a giant community project overhauling everything, EoaNB shouldn’t be, won’t be and doesn’t intend to be compatible with pretty much anything. If one of your favourite mods collide with EoaNB (AI mods, graphic mods) but they aren’t an alternate gameplay mod (KR, Modern Day etc.), we’ll either try to incorporate them into the community, or make them cross-compatible in the case the player should be able to make choices.
In the current situation, where the game isn’t even compatible with the mod itself, we would be stupid to make any assumptions about compatibility. The only thing that we can promise is that this mod is 100% incompatible with Ironman.
Look in the FAQ discussions below to get your questions answered.
As this is a project that is so giant, ambitious and underprepared, we decided this project shouldn’t be a normal mod, but a community project at its soul. This means anyone, literally anyone is welcome to join the mod developing. We’re always welcome for more opinions, contributions or even offers to join our team on our Discord, so please give a visit even if you’re not interested in joining.
Our development is done mostly on our Discord, and the latest test versions/pushes are done regularly on GitHub. When we think the conditions for a new version is fit, we’ll upload them on Steam. If you don’t feel like waiting, join our Discord and get to the GitHub to play it ASAP.
We plan to indulge in the Wiki, a Youtube channel and SNS when we think we deserve it; please stay tuned if we ever start them up. Thanks for keeping EoaNB as one of your interests, and please do so in the future; we promise to deliver much more than shown above.

EoaNB is a 100% non-profit, absolutely free community project that depends on your support, and nothing more. However, by donating to our Patreon you can help us take the project on a much more professional tangent; buy reliable historical sources, get commissioned artwork, the likes of that. By no means would we need to receive donations to continue our hard work, or would you be penalised for not donating. If you wanted to support our project through other means however, all you need to do is visit our Patreon Page[www.patreon.com] and receive cool perks for donating.
Thanks for all your support up until now, it’s thanks to you guys we can even consider opening donations.
READ THE DESCRIPTION BEFORE LEAVING ANY COMMENTS.
Revisions:
Old revisions of this mod are available below. Click the link to download.