The Agency + Novum Vexillum

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Author: Tallcastle

Last revision: 19 Mar, 2021 at 23:55 UTC

File size: 101.48 MB

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Description:

A version of the Espionage Rework mod "The Agency" designed to work with the "Novum Vexilum" Overhaul mod

-The Agency-
A partial rework of the HOI4’s Espionage system

  • Larger Pool of Operatives
  • More Opportunities to Gain Operatives
  • Re-worked Agency Upgrade System
  • New Operative Traits
  • Re-Balanced Operations & Missions
Current Version 1.3

Note – this mod requires the mod Novum Vexillum in order to work.

It does NOT however, require The Agency as this mod completely replaces it.

If you are looking for the vanilla version of this mod, you can find it {here}



I (and from what I can tell many players) was never really happy with how the espionage system turned out. Always seamed it lacked effectiveness, too much effort for too little gain. Always seemed the limited number of operatives available, the crippling effect of having one captured or injured early on, and the grueling work needed to build an agency in any way worthwhile, made the ‘Spy’ system for HOI4 come across as ‘Lackluster.’

This mod is a major re-write of the espionage system. An attempt to make Espionage something more than a ‘Trivial Waste" or a ‘Useless Time Sink.’ That said, allot of effort was put into making these changes balanced and fair, nothing should be too overpowered and the AI has also been modded to use the new agency system effectively.


New Traits
Operative Traits
  • “Revolutionary”

    Boost Ideology, Stage Coup, & Prepare Collaboration, Effects +25%

  • “Insurgent”

    Sabotage, Strengthen Resistance, & Resistance Contacts (Risk, Cost, & Efficiency all +/-15%

  • “Web of Lies”

    Intel Network Strength Gain Factor +30%

  • “Spyhunter”

    Operative Capture/Detection & intel Network Gain +/- 10%

  • “Scientist”

    Capture Cipher & Steal Blueprint (Risk & Effectiveness) +/- 15%

  • “Linguist”

    The vanilla trait is fixed and now works properly

Agency Branch Upgrades Re-Work

The agency branches and upgrades have been completely redesigned from the ground up. Nearly everything has been changed. These changes include extensive AI weights to make computer controlled nations use the system intelligently

New Operations System

All existing operations have been redesigned. Costs and effectiveness of most have been reduced by 20~50% to balance the increased mission tempo against a larger pool of operatives. Additionally, most operations are now chained with other operations and upgrades. Agent Missions now require a fair amount of build up that, once done, can be done very frequently.

To perform an operation (such as sabotage, tech theft) the appropriate infiltration mission must first be completed. Each infiltration mission requires the appropriate Agency upgrade. While infiltration missions have a larger than normal time investment (~120 days on average) the subsequent ones, (fake intel, sabotage, etc…) average around ~45 days.

Additionaly, the New and quick “Prep Sabotage Operation” needs to be complete to perform any sabotage. And sabotage operations (with one exception) no longer remove branch infiltration.

Other Changes
  • An additional operative slot is gained for every 4 agency upgrades to a max of 8.
  • Max number of operatives raised to 16, this number possible via Industry, Faction members, and advisors.
  • Founding an Agency grants 2 Operatives and expands the number of available operatives to choose from to 6 from the outset.
  • Max level of operatives raised from 2 to 5
  • Increased chances of new operatives starting with traits
  • “Regional Training Centers” now part of having an agency and no longer requires the “Local Training Centers” Upgrade.
  • Various Balance changes – reduced effectiveness of agent missions by between 10~30%
  • Strength of contribution operatives add when Stacked (working together) increased 10~20%
  • Operative XP gain +10~20%
  • Operatives now gain XP (a very small amount) from maintaining a quiet intel network
  • Base Network Strength Loss Rate Reduced by 10%
  • Slightly Increased the effectiveness of overlapping radar and wings of recon planes when accumulating Intel.
  • All Economy and Industry Laws now have an effect on Intel revealed to other nations.
  • Russian Localization
  • A “Foreign Assets” Tracking window added to keep track of infiltration assets. (Taken from the “Black Ice” mod)

Other Compatibility Mods

Language Support

Chinese Localisation by IndelibleGlacier
Russian Localisation (I think) by Skaor


Special Thanks

Donald Mc’D – Russian localization

Several other members of the community that have offered help and support but wish to remain autonomous.

You guys are awesome, thank you.


Q: "Can I use stuff in this mod in my own?"

A: Sure! Be my guest. All I ask is that you 1. credit me in your mod and 2. send me a friend request, then Message me via Steam chat to let me know, I would love to see your work.

Q: "Will you be expanding this mod in the future?"

A: This is basically done at this point. If new opportunities come by with future DLC or some other improvement strikes my fancy, I may come back to this. But other than general bug fixes and future DLC comparability updates, this should be the last content release.

Q: "How about fixing *insert other ‘La Résistance’ bug here*?"

A: Its doubtful, but possible. If i stumble across a fix for something, or find one really needs fixing, then I’ll pound one down here and there.

Q: "Could you add *Insert Here" Feature?"

A: Don’t know. Make any suggestions in the discussion section below. If I spot one I like I just may do that.

Download
Required DLC:

These DLC should be installed in order to use this item.


Hearts of Iron IV: La Ru00e9sistance
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Novum VexillumSteam Workshop