Historical Production
An overhaul of production costs, needed equipment and manpower usage for land/air units, as to better reflect historical usage of logistics in WW2.
1 rifle per manpower
Airplane/Tank/Equipment costs reduced in a way to make sense relative to each-other
Reduced battalion size to 500(Most, not all, some reach 600)
Motorized/Mechanized carry 10 guys each
Artillery has crews of 4 per piece
Tanks carry a realistic number of crew
Fuel tweak to balance increased fuel usage
And more little tweaks like support equipment reflecting different aspects of military equipment (medikits/toolkits/parachutes etc)
Infantry Weapons Rebalance
Changing stats of Infantry Equipments to reflect the usage of older equipment in the war and motivate the player to produce older equipment for cost-efficient reasons, since realistically it would not have been possible to equip the whole army with the newest equipment. The changes also aim to make the player use the Equipment tab in the division designer more, for example tank crews using SMGs, or creating specialized assault divisions focused more on attack than defense.
The rationality behind the following values are based on caliber, rate or fire, long range capabilities and close quarter capabilities.
Disclaimer! Medium value for Defence/Soft/Breakthrough does not mean they will be equal! It’s just a relative measure to each type of equipment.
Combat Width Rebalance
Lowering the combat width for battalions would make it possible to reach historical division manpower numbers while maintaining the same amount of manpower level on the battlefield as in vanilla(40 widths would become 20 in size)
Industry Rebalance
Increasing the cost for buildings and spreading out the serial factories down from 15