Xiziz NATO(esk) custom counters

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Author: xiziz

Last revision: 24 Oct, 2022 at 08:50 UTC

File size: 1.98 MB

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Description:

New revamped v.2.1 of this mod, all counters have been fully redrawn and I’ve used a proper dds-conversion script this time so there are no more artifacts on the counters.

It is fully compatible with 1.12.* By blood alone DLC and can be used with any combinations of DLC or lack there of(as of 2.1b).

The AI uses a few of the custom counters in vanilla and rather than mess with the template files(which would cause a lot of incompatibilities) I’ve just reordered the Icons so that appropriate counters are used (Irregular cavalry & Infantry, Militia units and AI garrison templates thus use proper counters.
Counters the default paradox AI will select for its divisions(Changing these removes Ironman compatibility so I decided to work around them and give them appropriate counters instead)

Here is a list of all that I have found:

004: SPA african divisions & their main 7/2 template for post-war. (Counter in mod: Infantry)
005: SOV cossacks and ITA irregular cavalry. (Counter in mod: Irregular Cavalry)
006: SWI AT-division. (Counter in mod: Militia AT)
007: All AI garrison divisions. (Counter in mod: Garrison Infantry)
013: All AI MP-template (ENG uses it for cav in the field). (Counter in mod: Military Police)
034: ITA Marine Ascari (From focus, thanks chema1994 who found it)
066: Used for BBA Irregular Infantry templates. (Counter in mod: Irregular Infantry)
067: ITA Colonial Garrison. (Counter in mod: Tan Garrison Infantry)
068: ITA Camici Nere/Rosse. (Counter in mod: Inverted Militia) – Wish Rosse used a different counter so we could have a red one, but alas, and nere are far more likley in a normal playthrough
069: ITA Assault militia. (Counter in mod: Heavy Militia)
070: SWI citizen militia. (Counter in mod: Normal Militia counter)

If you find any other AI templates that use wonky counters, please let me know which nation and template and I will fix them.

These 4 I know about but have not done anything about yet:
003: ITA Communist CW inf brigade, ETH sudan inf brigade merc – (Currently shows as Militia Division)
021: ETH Arab cav mercs – (Currently show as Motorized Brigade)
060: ETH Black Lions Infantry – (Currently show as Bicycle)
065: ITA communist militia brigade – (Currently shows as Amphibious heavy armoured)

Not quite sure how to deal with these, "fixing" them will mean a bunch of reordering to keep it looking neat and at the same time they should not get used by the AI in a regular historical game. I’m thinking about it.

This only changes GFX files and is fully Ironman/Vanilla compatible, it will only conflict with other mods that change the custom counters.

Hope you enjoy, happy conquering!