Better Mechanics : AI Divisions
Using Better Mechanics: AI Divisions, you can finally go up against the AI with its army as grad as their industry grant them. It will now be more difficult to breaks the ai divisions without serious planning and consideration as from now on, the AI will make capable and competent divisions that will make al your dreams of rushing and rapid encircling of ♥♥♥♥♥♥ divisions vanish or quite the quagmire, just like in real life !
– Infantry width will be designed around forests : 28 w
– Mountainers around mountains obviously : 25 w
– Motorized, Mechanized and Tanks will be built around plains = 30 w
– Marines and Paratroopers around urban provinces = 32w for big and different template
– Suppression Template = 18 w around plains
– It also has the positive side effect of reducing division spam and equipment waste
As such, divisions will be varied and interesting while still making senese historically (I’ve done my research and put it inot the game in a digestible format)
– Field Hospitals will be more present in infantry divisions
– Maintenance Companies will be present in expensive divisions (tnaks and mechs for example)
– Special Forces are a bit more relevant
– Special Templates for China and all Majors
Better Mechanics : Frontline AI | Updated : https://steamcommunity.com/sharedfiles/filedetails/?id=2984937408
Dynamic Research Slots : https://steamcommunity.com/sharedfiles/filedetails/?id=2782571928
Lower Build Cost (Buildings) : https://steamcommunity.com/sharedfiles/filedetails/?id=1137990386
Lower Division Template Cost : https://steamcommunity.com/sharedfiles/filedetails/?id=2665686967
Highly Compatible, I really can say that this mod could only be incompatible if the mod changes the fabric of the game itself , so that means tha mods like :
Kaiserreich/KX, R56, EAW or others are compatible with this mod