National Development Decisions

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Author: Zachary Lingley

Last revision: 25 Aug, 2023 at 04:50 UTC

File size: 1.15 MB

On Steam Workshop

Description:

Need men? Recruit them.
Need resources? Extract them.
Need cores? Integrate them.

In my National Development Decisions mod I seek to provide players with a variety of choices that allow them to expand their power base without having to engage in a world war. If players want things like more resources or building slots that usually requires going to war which can easily escalate. For years I’ve seen players request more of any of these options and there are and have been mods that allow for some of these decisions, but I haven’t seen one that incorporates all of these to exist in the same ecosystem.

Speaking of ecosystems, I’ve increased the daily political power gain of all countries from 2 to 3. Trust me, you’ll still have no political power with all the choices you have. Here’s a list of all the decisions I’ve included in here, and you can read a list of the ‘quality of life’ changes I’ve made in the change notes section (just things like increased caps mostly):
-Extra Research Slot
-Increase Compliance
-Increase/Decrease Autonomy
-More Operatives
-Core States
-Extract Resources
-More Manpower
-More Building Slots

Please add any feedback or ideas you have in the comments. There are more ideas in my brain and personal mod but I wanted to start with a simple version so as not to provide a convoluted experience. Just because something works well in my personal mod doesn’t mean it’s polished enough to share with everyone else. Heck, the code in this mod is actually 3-4 times cleaner than that of my own. Easier to make it clean and readable when you’re not adding things one at a time as you want them lol.