Perfect World 3.0+
Current Version: Release 3.0.7
Compatible with: Game Version 1.15.3
Supported Languages: English
– German translation in progress
NO STEP BACK IS HIGHLY RECOMMENDED
Update 3.0.5 Changelog
– Rutarian tree spelling mistake fixed
– Useless advisors removed
– ANS war decs timegated
– Updated to 1.15
Two years ago, after an iced tea fueled fever dream about a HoI4 mod that didn’t exist, I woke up and furiously messaged a friend so I wouldn’t forget it. That dream would lead our team down a journey of learning how to mod HoI4 as well as pain and suffering. Here is the message that started it all:
“Just had a dream about a HOI4 mod idea and imma send it to you before I forget it; Name “Perfect World” Nothing bad has every happened, at least nothing bad internationally. No world wars, no plagues, no great ideological struggles. It’s been a thousand years since the last war. But all is not well. The continent (the main one) has gone through the industrial revolution and the excesses of the upper and middle classes, combined with unsustainable overpopulation set the stage for a class conflict never seen before in human history. The old guard had only been able to stay in power by demonizing the 3 far away nations (idk I was dreaming of them with English French and Spanish flags, but obviously it’s a custom map maybe?) who were forced to retreat inland after the countries of the main continent showed up and started to settle to reduce the overpopulation. Basically it’s a scenario where the communists start a huge war with the old order on the main continent, the fascist natives seize the colonies of the old guard on the other continent, the democratic (but not very liberal, or even democratic for that matter) old guard needs to beat back the class struggle and restore its colonies, as well as have enough people die in the war, or take enough land for settlers on the other continent, that there isn’t a game over from overpopulation. Just the ramblings of an unconscious man.”
Obviously everything does not go as planned in a development cycle and many things are changed for balance, gameplay, etc. However the main idea of a class struggle against the old order on one continent, and revanchist states seeking to destroy that order’s colonies on the other continent remained.
Total Overhaul of HoI4
New Focus Trees
New Tech
Flavor Events
Flavor Decisions
Custom Map
Custom Soundtrack
Treaty events to replace the Peace Conferences
More National Focus Trees
Improved GFX
PW unique industrial designers added as MIOs
Game Balancing and AI Decisions
Kadaria, Rutaria, and the FDM starting fleets
Kadarian focus tree revisions
Q: Is it Ironman Friendly?
A: You’re kidding me right? Absolutely not.
Q: Is it playable in Multiplayer?
A: Yes! Come and play it with us on our hoi4 discord server: https://discord.gg/HWYqV4d9kz
Q: Recommended countries?
A: Kadaria is the main driver of the “plot”, Andea has a fun civil war, but any nation with a focus tree, or the Rutarian Confederation should be good fun.
Q: Fun Mod! Can I help you make it better?
A: Yes! We have a discord server for development and updates that you can join here: https://discord.gg/HWYqV4d9kz
Q: Is there content after the first big wars?
A: Not yet, that will be implemented soon, so regardless of who comes out on top on each continent, both will fight each other assuming the world hasn’t ended by then.
Q: Do I need any DLC?
A: No Step Back is HIGHLY recommended. You WILL have issues with technologies if you do not have it enabled. There might be a few additional problems without La Resistance, Waking the Tiger, and Man the Guns, but overall you should be fine without those.
Q: Will there be multiple start dates
A: Yes. Currently the 1936 start date Is the one we are focusing on, but we will start working on a 1950s start date once the 1936 start date Is finished.
Q: Where can I download it?
A: Please download it with the subscribe button above.
Calvin (Lead Dev, and Mod Creator)
Seth (Lead Dev, and Lead Coder)
Togonator (Focus Tree Dev, and German Translator)
Justin (Map Work)
Edouard Saladier (Map Work, and Troubleshooting)
TinJim (Troubleshooting)
Ace (Coding)
Meepazor (Coding)
Red World Dev Team (2 Portraits, Technical Experience)
Road to 56 Dev Team (GFX Icons)
Hearts of Oak 2 Dev Team (Technologies)
Revisions:
Old revisions of this mod are available below. Click the link to download.