tnoui TNO old economic system

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Author: LEON

Last revision: 18 Aug, 2024 at 01:26 UTC

File size: 769.44 KB

On Steam Workshop

Description:

TNO GUI : https://steamcommunity.com/sharedfiles/filedetails/?id=2843314783
This mod adds and transforms TNO’s old economic system into the game

GDP is calculated and generated by population and number of factories. GDP in high-population areas will be limited. This limit can be gradually unlocked through the number of factories.
Building the following buildings can increase gdp: civilian industry, military industry, infrastructure, naval dock, nuclear reactor

GDP growth rate: High expectations for consumer goods, high export resources and high stability can increase the growth rate, while low stability and a state of war will reduce the growth rate.
Debt interest rates: Major countries and countries with economies above 1B can obtain lower interest rates.
Civil Spending: Low consumer goods expectations can reduce civil expenditure.
Military Spending: generated based on the number of troops and the military industry used.
Construction Spending: Increasing the Building Act will increase construction spending.
Other expenditure: unused.
Income: unused.
The economy will overflow around 2000B

Click gdp and debt or shift+e to open the economic window

When you want to release a puppet, please try to do it in the next month after acquiring the country’s territory, otherwise the GDP may be wrongly deducted.