Hearts of Minecraft Manpower Fix & Flavor Mod
Playing HoM, I found I enjoyed the gimmicks and freedom of not having a focus tree and just playing a bit differently.
I noticed early on that they implemented noncore manpower modifiers wrong, so made a submod for myself to fix that and went on to play a bit more.
HoM is a fantastic mod, and the guys over there definitely made something special, but I became interested in a submod as questions began to pop up, like for example: Why did nothing consider nether terrain in its traits? Why didn’t general traits include any of the new terrain? Why are Drowned, which have their own graphical culture so boring? Why can’t the Northern Pirates do some pirating? Could I make these slimes more slime-like? It’s a shame the nether players are boring when the pigs are so interesting. Now, obviously, the answer to most of these is they just haven’t gotten to it yet, but it was a rhetorical question.
Anyways.
- Drowned expansion, sink factories to store them offmap, core the island south of you to sink more too. Gather resources from surrounding shipwrecks.
- Northern Pirates expansion, declare independence from Dawson. Go on to steal and upgrade ships rather than trying to build your own.
- Slime expansion, your divisions have 3 tiers, small-> medium-> large. When a large division dies it spawns 2 medium, medium spawns 2 smalls. Embrace your slimey spam nature. You can’t easily utilize outsiders into your army, but that’s fine because slime mitosis rapidly grows your core population.
- Nether Player expansion, send out skilled explorers to track down survivors from defeated player remnants and use them to field more nether specialist divisions.
- All witches (Lytch Path + Ominous Witches) now have potions.
- All Pillagers now have Ravagers (barring Ominous Legion)
- Made mountaineers THE Nether division and gave 1 division of them to each of the nether player remnants.
- Improved Marines to include more terrains like port cities and fortresses in their doctrine tree
- Added more terrains to general traits (Ranger isn’t just forest now, but Dark Forest, Taiga, and Cherry)
- Fixed the local_non_core_manpower and non_core_manpower mixup of the base mod
- Added Sisterhood content. Ominous Legion no longer auto-annexes, you get an event you can say no to. After doing the focus to release Sisterhood as Ominous Legion you get the option to swap to Sisterhood.
- Core Ominous and Steal their generals. Ominous will also now steal Witch generals when annexing Sisterhood.
- "Tax" villagers to fund your potion addiction as Sisterhood
- Use an improved potion arsenal as one of the 3 witch nations (Lytch, Witch, Sisterhood)
- Improved Slime missions so they should function more consistently
- Added more information to generic monster focus tree about industrial resources. Telling you when you’ll gain more.
- Fixed land doctrine cost modifiers where I saw them. The game doesn’t seem to support 100% discounts so I replaced the base mod’s 100%’s with 2x 50%’s
- Added decisions to release the pool, shadow, and zombie hordes while at war with Fallen Kingdom so long as you’re a monster and you control the correct states.
- New content for Tarles, Averen, Joe Town, and Exler – a Baltic Union style coop game with much more extreme interplay.
- Dedicate to your choice of role within the alliance as the economy, tank, infantry, or flex player with incredible buffs to punch above your weight, but debuffs that make it difficult to act alone.
- Defend yourselves from the Fallen Kingdom’s prince, Lytch King, and Teilan.
- A TRUE coop experience.
- This version lacks events, but once I’m done testing, I’ll add events to automate faction creation at the very least.
This is a first draft on this update, with no testing. Feedback on numbers that feel too strong/too weak would be nice. If anything isn’t clear that’d be good feedback too.
I’m somewhat interested in doing stuff for Endermen and maybe the dragon in full, but the only thing that comes to mind is giving them the dragonheart unit via special project. Similarly Phantoms are neat conceptually, but I’m loathe to include a plane gimmick.
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Hearts of Minecraft: Petals of Hope — Steam Workshop