A World at War
Compatible with version 1.17.3.0
Compatible with all DLCs EXCEPT NCNS
Please Note: It is known that if you attempt to train your army/air/navy before the first 24 hours have past, the mod crashes
A World at War is a multiplayer historical mod with the primary goal of providing a balanced and enjoyable experience. Taking aspects of Hearts of Oak, World Ablaze, and Their Finest Bruh, the mod aims to expand upon the successes of other mods to create a unique blend of mechanics and game styles.
General Features:
– Playability improvements focus on the player’s experience against other players to provide great gameplay within the rich history of the Second World War.
– Includes technology trees for the 4 major factions that are expanded from Vanilla.
– Expanded political advisors window for economic, research, and combat benefits.
– Industry changes include: larger factory counts, extra building options, larger state capacity, but CIV and MIL IC is reduced.
- All unit battalions are 2 combat width
- All terrain is 90 combat width and 60 reinforcement width (with the exception of Urban terrain being 120 combat width)
- Unit and equipment stats all heavily adjusted
- USA
- UK
- Germany
- Italy
- Soviet Union
- Japan
- Commonwealth and Allied Minor nations
- Axis Minor nations
- Minimalistic Battle Plans – Credit to JonathanPR – https://steamcommunity.com/sharedfiles/filedetails/?id=3307069423&searchtext=Minimalistic+Battle+Plans
- Construction Speed – Credit to Johnny English – https://steamcommunity.com/sharedfiles/filedetails/?id=3420332278&searchtext=construction+speed
- Micro Control – Credit to КрѣйнѫТочкѫ – https://steamcommunity.com/sharedfiles/filedetails/?id=2529585244
- Credit to "Nora" and "Anonymous Revan" for continued improvement on focus trees, events, GFX, and music
- Large shoutouts to the developers and active modders from Oak2, World Ablaze, and Their Finest Bruh for creating many amazing gameplay mechanics
- Play with historical focus on for the intended experience
DISCORD:
https://discord.gg/AWY9jjHuDF
We play multiplayer games regularly during both the week and weekend.
We are always open to suggestions and critiques.
Bug reporting is always appreciated!