More Infantry & Artillery

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Author: woodensail

Last revision: 26 Jan at 01:31 UTC

File size: 268.34 KB

On Steam Workshop

Description:

这个MOD为《钢铁雄心4》增加了更多步兵与炮兵单位类型,丰富了陆战单位的多样性。

  • 轻步兵 – 高机动性侦察步兵单位,擅长复杂地形作战。
  • 警备部队 – 低成本防御步兵,特别适合守备任务,有严重的地形攻击和移动惩罚,完全无法用于进攻。
  • 民兵营 – 低成本快速训练单位,攻击极低但是有一定的防御能力适合前期防御作战。
  • 重步兵营 – 装备火炮的重型步兵单位,具备更强火力,相当于自带半个炮兵支援连的步兵。
  • 合成步兵营 – 早期多兵种合成单位,火力强大但编制混乱
  • 摩托化合成营 – 机动性强的合成单位,载具运输支援武器
  • 机械化合成营 – 使用装甲运兵车的先进合成步兵单位
  • 空降炮兵旅 – 可空投的轻型炮兵单位,提供远程火力支援
  • 空降反坦克旅 – 可空投的反坦克单位,专门对付敌方装甲部队
  • 要塞工兵 – 完全牺牲进攻能力,换来极高的堑壕值(100),可以配合低成本单位构筑长期固定防线。

合成单位说明

本模组包含了一系列拥有极强进攻能力的合成营。这些单位集成了诸多支援火力,但由于其指挥难度极大,在游戏前期会带有非常严苛的惩罚项,包括更大的作战宽度、更高的补给消耗以及更低的组织度等,以体现初期编制协同的困难。玩家需要通过研发专门的合成营学说来逐步降低这些惩罚,并最终解锁这些单位真正的战斗潜力。

模组声明

1. 兼容性:未修改任何原版文件,理论上兼容一切mod,但数值只针对原版进行平衡。
2. 二次开发:本模组允许任何人自由地使用、修改或进行二次开发。
3. 反馈建议:欢迎在讨论区提供Bug反馈,或分享你关于新单位和平衡性的创意!
4. 本地化说明:本模组使用AI生成了多种常用语言的本地化文件,可能存在翻译瑕疵,欢迎指正。

QA

民兵为什么无法被学说加成?
因为官方学说中民兵加成是写死在民兵单位而非分类,出于兼容性考虑不计划修改原版文件。

致谢:

本MOD参考借鉴了Better Infantry Units的设计理念,在此表示感谢。

This MOD adds more infantry and artillery unit types to Hearts of Iron IV, enriching the diversity of land warfare units.

  • Light Infantry – High mobility reconnaissance infantry units, good at fighting in complex terrain.
  • Garrison Troops – Low-cost defensive infantry, especially suitable for garrison missions, with severe terrain attack and movement penalties, completely unable to be used for offensive operations.
  • Militia Battalion – Low-cost rapid training units, with very low attack but some defensive capability suitable for early defensive operations.
  • Heavy Infantry Battalion – Heavy infantry units equipped with artillery, with stronger firepower, equivalent to infantry with half an artillery support company built-in.
  • Combined Arms Battalion – Early combined arms units with multiple military branches, powerful firepower but disorganized structure
  • Motorized Combined Arms Battalion – Highly mobile combined units, vehicle transport support weapons
  • Mechanized Combined Arms Battalion – Advanced combined arms infantry units using armored personnel carriers
  • Airborne Artillery Brigade – Air-droppable light artillery units, providing long-range fire support
  • Airborne Anti-Tank Brigade – Air-droppable anti-tank units, specifically designed to counter enemy armor forces
  • Fortress Engineers – Completely sacrificing offensive capability in exchange for extremely high entrenchment value (100), can work with low-cost units to construct long-term fixed defensive lines.

Combined Arms Unit Explanation

This mod contains a series of Combined Arms Battalions with extremely strong offensive capabilities. These units integrate various supporting firepower, but due to their great command difficulty, they will have very harsh penalties in the early stages of the game, including larger combat width, higher supply consumption, and lower organization, etc., to reflect the difficulties of initial unit coordination. Players need to research specialized Combined Arms Doctrines to gradually reduce these penalties and ultimately unlock the true combat potential of these units.

Mod Declaration

1. Compatibility: No original game files have been modified, theoretically compatible with all mods, but balance values are only adjusted for the vanilla game.
2. Secondary Development: Anyone is allowed to freely use, modify or develop this mod further.
3. Feedback Suggestions: Bug feedback in the discussion section is welcome, or share your creative ideas about new units and balance!
4. Localization Notes: This mod uses AI to generate localization files in multiple commonly used languages, there may be translation flaws, corrections are welcome.

Q&A

Why can’t Militia receive doctrine bonuses?
Because in the official doctrines, militia bonuses are hardcoded into the militia units themselves rather than the category, and for compatibility reasons, original game files are not planned to be modified.

Acknowledgments:

This MOD refers to and draws inspiration from the design concept of Better Infantry Units, hereby expressed gratitude.