OWB ERX Money is Power
"Damn, no caps! Looks like there is almost 200 dollars in here though. I guess it’ll make good kindling."
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In the quest to liberate or otherwise conquer North America, an Enclave Reborn player might come to two separate issues at the exact same time: A significant surplus of dollars with nothing to spend them on, and an equally significant need of political power with no way to acquire it quickly. Enter: Money is Power
Originally a personal-use mod, Money is Power adds a series of decisions which allows the player to spend some of that hard-earned tax money/caps to gain sums of political power. The decision category will become visible after you gain the ability to start using money.
The conversion rate is as follows:
-50k currency for 25 political power with a 45 day cooldown
-100k currency for 50 political power with a 65 day cooldown
-200k currency for 100 political power with a 90 day cooldown
-500k currency for 200 political power with a 120 day cooldown
-1000k currency for 400 political power with a 150 day cooldown
-5000k currency for 750 political power with a 180 day cooldown
-10000k currency for 1500 political power with a 200 day cooldown
Now, some good questions from the audience might be;
‘Pilgrim, isn’t this mod entirely unbalanced?’
Yeah, probably. Won’t stop you from using it.
‘Pilgrim, what math did you use to ensure the money/political power/cooldown scales? It seems random and arbitrary.’
It IS random and arbitrary, I have dyscalculia.
‘Pilgrim, why is this mod dependent on ERX? This whole thing seems like it could function just fine in OWB by itself.’
Oh, you’d think so, wouldn’t you! For some reason that is beyond both my knowledge and my interest in knowing, the decision category is not visible without ERX loaded into your mod order. But hey! If you can figure it out yourself, by all means let me know.
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Possible future additions:
-Adding in a way to bank money using some form of token system so you can save enough money to finish all the late-late game Project Purity purifiers in a timely manner.
-Another set of personal-use decisions I made which allow you to complete some less useful national focuses that otherwise wouldn’t get completed if the player is prioritizing their focuses right, but which still add some fun flavor.
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Compatibility:
Mod requires both Old World Blues and Enclave Reborn – Redux. Mod has no incompatibilities. Should be safe to add or remove from your game.
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Please report if you encounter any bugs or glitches and I will address them as soon as possible.