Remastered version of the original trading system

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Author: 人活着是为了猫猫

Last revision: 5 Feb at 14:36 UTC

File size: 931.13 KB

On Steam Workshop

Description:

–v1.2

Mod Description

This mod is a solo project that took 2 months to complete from the initial planning stage.
It recreates the original trade system with an independent algorithm that is separate from the game’s native code, and most of the core functions have been fully reworked.

Existing content

Compared with the original trade system:

1. Unpurchased resources will not be exported
2. Enables automatic resource purchasing
3. Prioritizes domestic resource output for industrial use; only surplus resources will be eligible for export

Known Issues
1.Due to code limitations, it is impossible to accurately calculate the number of civilian factories that can be used. The number calculated by the mod is slightly lower than that of the original version,and it is prone to errors
2.Enabling this mod will cause a slight performance impact.

The impact of this Mod on the frame rate of AMD Ryzen 7 9700X 8-Core Processor is:
When the game is advancing time: 52 FPS (no mods) → 44 FPS (this mod only enabled)

3.This mod has not undergone full testing, so bugs may occur under certain special circumstances. If you encounter any bugs, please record the scene and the impact of the bug and feed it back to me for further fixes.

–Compatible with all mods that have not modified resources–

Supported languages
-Non-machine translation
Chinese English

-Machine translation:
Brazilian Portuguese,French German Japanese Korean Spanish Russian Polish

Planned Update:
Resource storage system

Version 1.2 update
1. Fixed the issue where trading would not be canceled if the country from which resources were imported was at war
2. Fixed the issue where countries that no longer exist were still displayed in the trade interface
3. Fixed the issue of purchasing resources even when civilian factories are insufficient
4. Fixed the issue where factories acquired through trade were not counted towards the number of usable civilian factories
5. Fixed the issue of incorrect calculation of the maximum purchasable resource limit
6. Fixed some text display issues
7. Added update frequency function, which can be adjusted to reduce performance overhead

Emergency update at 22:00 on February 5th:
–Fixed the issue where new tags could not be used to purchase resources normally