Mayors & Governors

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Author: LOG: 935

Last revision: 13 Apr at 03:37 UTC

File size: 418.65 KB

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Description:
Mayors & Governors

Assign governors to your fully controlled states.

Every state in your nation can now be led by a governor/mayor. Each mayor having a unique modifier as well as flavored events tied to their specific personality.

What This Mod Adds

Assign governors to any state. Each governor type comes with unique state modifiers and unlocks exclusive events driven by who you’ve placed in power.

The AI uses this system too. Enemy nations will appoint governors based on their strategic needs.

Conquered governors transfer to you. When you occupy an enemy state, their incumbent governor doesn’t vanish. You can keep them in place to ease resistance, or dismiss them and install your own. A familiar face can be worth more than a loyal one.

Governor Roster

Governor
Role & Specialisation
Industrialist
Maximises factory output and civilian production. Best placed in your industrial heartland.
Populist
Wins hearts and minds. Accelerates compliance gain and reduces unrest in restless territories.
Reformist
Modernises local administration. Provides balanced bonuses and triggers reform-focused events.
Party Loyalist
Fiercely devoted to your ruling party. Boosts party popularity and suppresses dissent — but stifles local initiative.
Military Governor
Imposes martial law. Dramatically reduces resistance in occupied states and enables occupation events.
Technocrat
Decent in all aspects, not really breaking the mold.
Local Strongman
Rules through fear and loyalty. Excellent for keeping conquered populations in line.
War Profiteer
Extracts maximum value from wartime conditions. Boosts resource output at a moral and stability cost.
Corrupt Governor
Quietly skims from state revenues. Triggers scandal events. Cover it up, expose them, or look the other way.
Quartermaster
A logistics expert. Improves supply throughput and reduces equipment strain in their state.
Resource Baron
Extracts every last tonne. Dramatically boosts raw resource output. Ideal for resource-rich states.
Energy Magnate
Cuts energy consumption from factories across the entire state.
Recruitment Director
Fills the ranks. Increases manpower gain and speeds up mobilisation in their assigned state.
Border Marshal
Turns a border state into a killing ground. Attacking armies suffer attrition just by entering their territory.
Scorched Earth Commissar
A last resort. Denies everything to the enemy — at severe cost to the state itself.

Key Features

  • Unique events per governor type — each archetype triggers a curated event chain that reflects their character and methods.
  • State modifiers — every appointment changes the numbers. Stacking the right governors across the right states is a strategic puzzle in itself.
  • Corruption and scandal system — Corrupt Governors and War Profiteers can trigger scandal events. You choose: cover it up, prosecute, or bury it.
  • Conquered nation governors — enemy governors survive occupation and can be retained. Use local knowledge to pacify the population — or clear them out and start fresh.
  • Border attrition warfare — chain Border Marshals along a contested frontier to bleed any army that dares cross it.
  • AI integration — the AI appoints and manages governors according to its own strategic priorities, making every opponent a more intelligent administrator.
  • Flexible strategy — optimise for compliance, resources, energy, manpower, attrition, or stability. No single build is dominant.

Compatibility

Built for the current version of Hearts of Iron IV. Should be compatible with most total conversion and flavour mods — no base defines overwritten. If you encounter conflicts, please report them in the comments and I’ll investigate.

Credits & Feedback

If you enjoy the mod, a rating goes a long way. Bug reports, balance feedback, and suggestions for new governor types are always welcome in the comments below.